Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
8 years ago |
MiroslavR
|
b99611a730
|
Initialize mSpecIncreases in ESM::NpcStats::load
|
9 years ago |
MiroslavR
|
dfc62c99b4
|
Show correct class image in level-up dialog (Fixes #3443)
|
9 years ago |
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
10 years ago |
scrawl
|
d3ef075952
|
Fix an uninitialized variable
|
10 years ago |
scrawl
|
2ce269c0fc
|
Werewolf stats compatibility with old save files
|
10 years ago |
scrawl
|
44582fe3b3
|
Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
|
10 years ago |
scrawl
|
2346c3528d
|
Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
|
10 years ago |
scrawl
|
08ad4d73bb
|
ESSImport: player is placed in correct cell, npc cellrefs work
|
10 years ago |
scrawl
|
1869d37cfc
|
Remove unused mLastDrowningHit
|
10 years ago |
scrawl
|
4138c3e966
|
Reuse health of previous level rather than recalculating initial health (Fixes #1787)
|
11 years ago |
scrawl
|
1a04501951
|
Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573)
|
11 years ago |
scrawl
|
51020fdb5f
|
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
|
11 years ago |
scrawl
|
6cc691115b
|
Savegame: store most of CreatureStats
|
11 years ago |
Jeffrey Haines
|
a274b48f2f
|
States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
|
11 years ago |
Marc Zinnschlag
|
b0532e0c85
|
store NPC state in saved game files
|
11 years ago |