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8 commits

Author SHA1 Message Date
elsid
f2188d2533
Reduce temporary allocations on ESM loading
By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
glassmancody.info
142c6d2993 Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
AnyOldName3
f09b0fc1bd Put groundcover alphafunc where shader visitor can see it
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00