scrawl
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d5f497c47d
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Pass the node path instead of the node visitor
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9 years ago |
scrawl
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cc0afe901f
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Store a pointer to tangents array to avoid potential type casting issue
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9 years ago |
scrawl
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d1f6169889
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Add special handling of RigGeometry tangents in ShaderVisitor
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9 years ago |
scrawl
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c73ec71123
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Revert "Store the RigGeometry's source vertices and normals directly"
This reverts commit 7a347e3483 .
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9 years ago |
scrawl
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60c8c4fdda
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Revert "Animate tangents in RigGeometry"
This reverts commit 9cf963b751 .
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9 years ago |
scrawl
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9cf963b751
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Animate tangents in RigGeometry
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9 years ago |
scrawl
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7a347e3483
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Store the RigGeometry's source vertices and normals directly
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9 years ago |
scrawl
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d986b1a48b
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Add comment
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9 years ago |
scrawl
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1abb77f8a1
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Cleanup
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9 years ago |
scrawl
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e39f49a88f
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OSG extensions namespace fixes
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9 years ago |
scrawl
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94e8560bf8
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RigGeometry: do not allocate new NodePath every frame
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9 years ago |
scrawl
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6d5aa272fc
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RigGeometry: do not update the geomToSkelMatrix more than once per frame
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9 years ago |
scrawl
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8e69c80bf6
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Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
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9 years ago |
scrawl
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a1e74a35a2
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Revert "Use the WorkQueue to update skinning"
This reverts commit d52d0d9640 .
Moving to branch
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10 years ago |
scrawl
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d52d0d9640
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Use the WorkQueue to update skinning
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10 years ago |
scrawl
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5de24552a8
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Leak fix
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10 years ago |
scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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10 years ago |
scrawl
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63b69db617
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Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
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10 years ago |
scrawl
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b4a06bd78d
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Improve skinning performance
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10 years ago |
scrawl
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28643660d3
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Change triangle indices to unsigned
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10 years ago |
scrawl
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102eadf91c
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Add some comments
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10 years ago |
scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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10 years ago |