elsid
|
40ad87bc4d
|
Replace OpenThreads by std types
|
5 years ago |
Andrei Kortunov
|
0e1f5f68b6
|
Do not allow different threads to compile the same composite map
|
6 years ago |
Andrei Kortunov
|
cad45e96ac
|
Remove redundant mCompile set - we do not use data from it anyway
|
6 years ago |
bzzt
|
c2986b3bd7
|
Do not block the loading thread while compiling composite maps in the
draw thread
|
6 years ago |
bzzt
|
aa5a071aef
|
Delete composite map layers in the background thread
|
6 years ago |
bzzt
|
172cb74763
|
Delete composite map layers on demand
|
6 years ago |
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
6 years ago |
scrawl
|
9b8c56761b
|
Fix timing error
|
7 years ago |
Alexander "Ananace" Olofsson
|
145b47a550
|
Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
|
7 years ago |
scrawl
|
123f7b83d5
|
Make the CompositeMapRenderer use available time and add related setting
|
7 years ago |
scrawl
|
c992cb6e82
|
Fix texture not being applied on rendering the composite map (Fixes #3791)
|
8 years ago |
scrawl
|
11bee6ee35
|
Avoid compiling composite maps that are no longer referenced
|
8 years ago |
scrawl
|
e7a0878c10
|
Add CompositeMapRenderer info to the stats panel
|
8 years ago |
scrawl
|
c921620ef3
|
Compile the drawables of a composite map one by one to avoid frame drops for larger maps
|
8 years ago |
scrawl
|
47ca8aeee5
|
Use the time elapsed instead of # compiled as limit
|
8 years ago |
scrawl
|
8a6d909b22
|
Fix composite map being compiled twice
|
8 years ago |
scrawl
|
683e625c6c
|
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
|
8 years ago |
scrawl
|
b1d4bb5708
|
Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
|
8 years ago |