terrorfisch 
								
							 
						 
						
							
							
							
							
								
							
							
								730abf6841 
								
							 
						 
						
							
							
								
								Moved all variables in temporary storage for AiCombat and some more for AiWander.  
							
							 
							
							... 
							
							
							
							+Buxfix for previous AiWander changes 
							
						 
						
							2014-10-10 00:16:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									terrorfisch 
								
							 
						 
						
							
							
							
							
								
							
							
								4c36c67fb8 
								
							 
						 
						
							
							
								
								Updated AiCombat:  
							
							 
							
							... 
							
							
							
							-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess 
							
						 
						
							2014-10-08 23:00:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									terrorfisch 
								
							 
						 
						
							
							
							
							
								
							
							
								0871d45790 
								
							 
						 
						
							
							
								
								Draft how to move temporary package state to CharacterController.  
							
							 
							
							... 
							
							
							
							Example for a few values shown in AiWander. 
							
						 
						
							2014-10-08 10:58:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fe9612afb 
								
							 
						 
						
							
							
								
								Implement basic spellcasting AI ( Fixes   #961 )  
							
							 
							
							... 
							
							
							
							Select a weapon to attack with in AiCombat and equip it (Fixes  #1609 , Fixes  #1772 ) 
							
						 
						
							2014-08-28 00:55:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								523c2715e3 
								
							 
						 
						
							
							
								
								AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)  
							
							 
							
							
							
						 
						
							2014-06-28 01:31:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe5bbfce3c 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp 
							
						 
						
							2014-06-13 19:31:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a54ac579a5 
								
							 
						 
						
							
							
								
								Savegame: Store AiSequence  
							
							 
							
							
							
						 
						
							2014-06-13 02:26:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								67abc60264 
								
							 
						 
						
							
							
								
								aiming to moving target in ranged combat ai  
							
							 
							
							... 
							
							
							
							1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon. 
							
						 
						
							2014-06-08 20:59:26 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5647b45e 
								
							 
						 
						
							
							
								
								merge master, resolve conflicts  
							
							 
							
							
							
						 
						
							2014-05-17 19:20:57 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								5be37f04ef 
								
							 
						 
						
							
							
								
								Feature 1314: make npc fight creatures  
							
							 
							
							
							
						 
						
							2014-05-16 00:03:48 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bc33fa86a 
								
							 
						 
						
							
							
								
								Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"  
							
							 
							
							... 
							
							
							
							Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6 . 
							
						 
						
							2014-05-15 10:14:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e1d7ffd6 
								
							 
						 
						
							
							
								
								AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)  
							
							 
							
							
							
						 
						
							2014-05-15 09:54:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e9985c1a3 
								
							 
						 
						
							
							
								
								Change all AI packages (except AiActivate) to use ActorIds  
							
							 
							
							... 
							
							
							
							More robust in case the target changes cell or there are multiple targets with the same RefId 
							
						 
						
							2014-05-15 09:54:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								10a5bb9464 
								
							 
						 
						
							
							
								
								Made code a bit more standardized and added a good bit of documentation.  
							
							 
							
							
							
						 
						
							2014-04-29 23:40:59 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								22cdb166f2 
								
							 
						 
						
							
							
								
								warning fix, vars renaming  
							
							 
							
							
							
						 
						
							2014-04-27 22:38:04 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3dddfb9a 
								
							 
						 
						
							
							
								
								merge master  
							
							 
							
							
							
						 
						
							2014-04-27 13:49:31 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f3626adc86 
								
							 
						 
						
							
							
								
								remake of z-moving in combat for flying/swimming enemies  
							
							 
							
							
							
						 
						
							2014-04-26 00:20:55 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f811abb752 
								
							 
						 
						
							
							
								
								pathgrid shortcutting extended  
							
							 
							
							
							
						 
						
							2014-04-20 20:35:07 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								3dfd08cf2d 
								
							 
						 
						
							
							
								
								Cleanup and little tweaking.  
							
							 
							
							
							
						 
						
							2014-04-20 08:31:02 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								479a94b35d 
								
							 
						 
						
							
							
								
								Backing off closed doors working, needs cleanup and tweaking.  
							
							 
							
							
							
						 
						
							2014-04-20 08:14:54 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39d86a9468 
								
							 
						 
						
							
							
								
								Improvements to smooth NPC steering  
							
							 
							
							
							
						 
						
							2014-01-31 04:43:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								339399f8b1 
								
							 
						 
						
							
							
								
								bug fix/logic fix/future suggestion  
							
							 
							
							
							
						 
						
							2014-01-19 22:09:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								46a4790cb1 
								
							 
						 
						
							
							
								
								final warnings removal  
							
							 
							
							
							
						 
						
							2014-01-17 20:33:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f2ad1c18f2 
								
							 
						 
						
							
							
								
								fix merging problem/some logic fixes  
							
							 
							
							
							
						 
						
							2014-01-16 22:24:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f794d4fb 
								
							 
						 
						
							
							
								
								update to combat ai behaviour  
							
							 
							
							
							
						 
						
							2014-01-15 22:56:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sergey Shambir 
								
							 
						 
						
							
							
							
							
								
							
							
								5c7e39a92f 
								
							 
						 
						
							
							
								
								Implemented script commands StartCombat, StopCombat, GetTarget.  
							
							 
							
							... 
							
							
							
							Also renamed one field of AIWander class because it's not longer
unknown. 
							
						 
						
							2014-01-07 04:43:06 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								4559e932ae 
								
							 
						 
						
							
							
								
								AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState  
							
							 
							
							
							
						 
						
							2013-11-18 12:33:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								683b8d77dd 
								
							 
						 
						
							
							
								
								build fix (thanks travis)  
							
							 
							
							
							
						 
						
							2013-10-31 11:02:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								2a927f65d3 
								
							 
						 
						
							
							
								
								perfomances optimisations (pathfinding is computed less often, max 4 times per sec)  
							
							 
							
							
							
						 
						
							2013-10-30 20:52:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								650a112e2e 
								
							 
						 
						
							
							
								
								better timer  
							
							 
							
							
							
						 
						
							2013-10-30 20:42:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								1ac3d99c78 
								
							 
						 
						
							
							
								
								pathfinding now works in AICombat.  
							
							 
							
							
							
						 
						
							2013-10-07 10:20:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								83a375b55d 
								
							 
						 
						
							
							
								
								AI now continue to hit you.  
							
							 
							
							... 
							
							
							
							TODO: change the way time is handled 
							
						 
						
							2013-09-28 21:17:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								9353f4d14f 
								
							 
						 
						
							
							
								
								WIP AI combat  
							
							 
							
							
							
						 
						
							2013-09-25 18:01:36 +02:00