scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							 
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							 
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								61341d4206 
								
							 
						 
						
							
							
								
								Removed mLocked, kept it as "Negative lock level means unlocked"  
							
							 
							
							
							
						 
						
							2014-04-23 10:00:18 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								cac8e52154 
								
							 
						 
						
							
							
								
								Seperated locked and lock level, to allow for relocking doors to previous lock level.  
							
							 
							
							... 
							
							
							
							The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems. 
							
						 
						
							2014-04-23 05:12:07 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf36515d5 
								
							 
						 
						
							
							
								
								Implement Trespassing crime  
							
							 
							
							
							
						 
						
							2014-01-10 21:26:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							 
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								10abb9d297 
								
							 
						 
						
							
							
								
								Call ContainerStore::remove() to remove items from inventory  
							
							 
							
							... 
							
							
							
							Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it. 
							
						 
						
							2013-11-10 02:45:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9dd02c610 
								
							 
						 
						
							
							
								
								Security fixes  
							
							 
							
							
							
						 
						
							2013-05-20 12:42:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2715520d6f 
								
							 
						 
						
							
							
								
								Cleanup Security class  
							
							 
							
							
							
						 
						
							2013-05-19 23:19:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5173779f4b 
								
							 
						 
						
							
							
								
								Add sounds for security skill  
							
							 
							
							
							
						 
						
							2013-05-19 19:48:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a2d1cd8ce 
								
							 
						 
						
							
							
								
								Security skill  
							
							 
							
							
							
						 
						
							2013-05-19 18:40:37 +02:00