scrawl
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886903d70e
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Implement HitAttemptOnMe function (Bug #2078)
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2014-12-11 22:25:41 +01:00 |
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scrawl
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360c7f863c
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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scrawl
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4773d754c6
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Remove redundant isHostile flag (Fixes #1652)
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2014-07-28 16:41:12 +02:00 |
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scrawl
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876af8f529
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Fix not saved Attacked flag (Fixes #1657)
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2014-07-17 16:16:13 +02:00 |
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scrawl
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2477456f99
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
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scrawl
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ee2b81763e
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Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
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2014-06-15 21:19:37 +02:00 |
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scrawl
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a54ac579a5
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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scrawl
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0966755a0c
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Store death animation index in CreatureStats
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2014-05-26 20:52:32 +02:00 |
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scrawl
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9052cc4a57
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
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scrawl
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61187c2fef
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
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scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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