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									 scrawl | abcfe9bcee | Don't add empty text key objects | 2016-03-10 17:01:14 +01:00 |  | 
				
					
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									 scrawl | 02d23564dc | Include cleanup | 2016-03-10 14:29:45 +01:00 |  | 
				
					
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									 scrawl | f898bf493f | Don't use Geodes | 2016-03-10 13:17:01 +01:00 |  | 
				
					
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									 scrawl | 137dde7cf8 | Include cleanup | 2016-03-10 12:59:17 +01:00 |  | 
				
					
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									 scrawl | 121bdd3e39 | Update comment | 2016-03-07 22:46:15 +01:00 |  | 
				
					
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									 scrawl | 3e6cf17665 | Warn about cellrefs with an empty refId (Bug #3238) | 2016-03-07 22:44:03 +01:00 |  | 
				
					
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									 scrawl | 0df975a4d7 | Properly detach nodes in CopyRigVisitor (Fixes #3234) | 2016-03-06 11:33:07 +01:00 |  | 
				
					
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									 scrawl | 82b792f808 | Eliminate dynamic_cast in BillboardCallback | 2016-03-05 20:02:33 +01:00 |  | 
				
					
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									 scrawl | 2eaf96e3bf | Make ResourceManager destructor virtual | 2016-03-02 21:58:11 +01:00 |  | 
				
					
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									 scrawl | dd2fbfc0a2 | Fix windows build | 2016-03-02 21:57:25 +01:00 |  | 
				
					
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									 scrawl | 3d6323f13a | Force-enable hasWater() for exterior cells (Fixes #3222) | 2016-03-02 17:02:30 +01:00 |  | 
				
					
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									 scrawl | 563807ee53 | Share the StateSet used to invert front face | 2016-03-02 13:33:44 +01:00 |  | 
				
					
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									 scrawl | 6e7c6fdd7e | Implement NiTexturingProperty::DecalTexture | 2016-03-01 18:41:36 +01:00 |  | 
				
					
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									 scrawl | 30d06bfe0e | Add comment | 2016-03-01 17:27:54 +01:00 |  | 
				
					
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									 scrawl | 64636bd85a | Improve error reporting | 2016-03-01 17:05:02 +01:00 |  | 
				
					
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									 scrawl | 2821f46a18 | Corpse clearing fix | 2016-03-01 11:31:08 +01:00 |  | 
				
					
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									 scrawl | 8791063110 | Fix "RigGeometry rendering with no skeleton" warnings in rare cases | 2016-02-29 18:20:56 +01:00 |  | 
				
					
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									 scrawl | 1e5b4bea0a | Don't create an unnecessary osg::Group when copying over a rig | 2016-02-29 17:50:18 +01:00 |  | 
				
					
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									 scrawl | 27577ce765 | Add ESM::Land::DEFAULT_HEIGHT | 2016-02-28 16:49:18 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ebaeabc962 | Merge remote-tracking branch 'scrawl/respawn' | 2016-02-28 10:19:14 +01:00 |  | 
				
					
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									 scrawl | 3a2dccad4b | Implement 'Show' script instruction | 2016-02-27 13:40:53 +01:00 |  | 
				
					
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									 scrawl | c3ef387208 | Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) | 2016-02-27 12:53:07 +01:00 |  | 
				
					
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									 scrawl | f99cd15f00 | Vanilla-compatible activate / onActivate (Fixes #1629) See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635 | 2016-02-26 13:08:35 +01:00 |  | 
				
					
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									 scrawl | 195c3b9967 | Merge pull request #904 from sandstranger/disable_opengles_anddroid disable opengl es for Android by default | 2016-02-25 21:39:25 +01:00 |  | 
				
					
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									 scrawl | cdccf03228 | Fix mismatched delete | 2016-02-25 21:32:42 +01:00 |  | 
				
					
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									 sandstranger | a7b78b37f5 | disable opengles for Android by default | 2016-02-25 22:39:18 +03:00 |  | 
				
					
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									 scrawl | 5f4ace1bc2 | Implement support for sphere map NiTextureEffects (Fixes #1827) | 2016-02-24 21:06:41 +01:00 |  | 
				
					
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									 scrawl | 062410bd8c | Don't incorrectly remove TexEnv state | 2016-02-23 10:56:18 +01:00 |  | 
				
					
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									 scrawl | 90a99991d1 | Use empty() instead of !size() | 2016-02-22 19:06:12 +01:00 |  | 
				
					
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									 scrawl | 8bd16e4d5a | Don't compute the world matrix multiple times | 2016-02-22 18:58:19 +01:00 |  | 
				
					
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									 scrawl | 055d35a2b0 | Revert "Warn about particle emitters that have multiple parent node paths" Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be. | 2016-02-22 18:10:25 +01:00 |  | 
				
					
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									 scrawl | 1667c807be | Warn about particle emitters that have multiple parent node paths | 2016-02-22 15:21:06 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f9f91d5386 | Merge remote-tracking branch 'origin/master' | 2016-02-21 09:01:17 +01:00 |  | 
				
					
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									 scrawl | cee608e31b | Make it work with appveyor's outdated OSG build | 2016-02-21 01:41:50 +01:00 |  | 
				
					
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									 scrawl | 8e826eefe6 | Add missing initialization | 2016-02-21 01:26:45 +01:00 |  | 
				
					
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									 scrawl | e25e0a0600 | ShaderVisitor: assume the first texture unit is the diffuseMap | 2016-02-20 23:47:32 +01:00 |  | 
				
					
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									 scrawl | e7682e04ae | Cleanup | 2016-02-20 22:09:41 +01:00 |  | 
				
					
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									 scrawl | cdefee3e64 | Add call to MultiObjectCache::releaseGLObjects | 2016-02-20 20:38:37 +01:00 |  | 
				
					
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									 scrawl | 4ca6e91292 | Fix in-code default settings so that we don't attempt to use shaders in OpenCS | 2016-02-20 20:36:29 +01:00 |  | 
				
					
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									 scrawl | 8f81df2bd3 | Cleanup | 2016-02-20 20:34:56 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 171e293641 | ShaderManager: insert #line directives when including files | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | f01e8a6950 | Add specular mapping for objects | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 5cf2441b10 | ShaderVisitor: support automatic recognition of normal maps based on file pattern Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' | 2016-02-20 18:00:43 +01:00 |  | 
				
					
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									 scrawl | 6a0ac824bd | Fix terrain error in OpenCS | 2016-02-19 15:00:58 +01:00 |  | 
				
					
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									 scrawl | 7071d286e8 | Fix inverted check for 16-bit indices | 2016-02-19 14:59:47 +01:00 |  | 
				
					
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									 scrawl | 4e5462bc19 | Don't attempt to create a collision shape for an empty TriShape | 2016-02-19 14:23:55 +01:00 |  | 
				
					
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									 scrawl | ca0e1fe0e0 | Set the osg::Material on the terrain root node | 2016-02-19 01:45:28 +01:00 |  | 
				
					
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									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  | 
				
					
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									 scrawl | 5e12a1b4ef | Add enchanted item glow to the shader | 2016-02-18 23:05:44 +01:00 |  |