elsid
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08b026e907
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Store copies of ref_ptr for btCollisionShape wrappers in Navigator
To keep btCollisionShape lifetime.
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2021-08-04 13:16:31 +02:00 |
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Gleb Mazovetskiy
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351d11449b
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Avoid heightfield conversion in newer Bullet
Takes advantage of the direct `float` support implemented in
https://github.com/bulletphysics/bullet3/pull/3293
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2021-03-11 23:52:12 +00:00 |
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fredzio
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d015f17a6c
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Make all physics object manage their own resources
Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
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2021-01-10 14:56:35 +01:00 |
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elsid
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2d7c3bae61
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
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elsid
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c866fdff86
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
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