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3 commits

Author SHA1 Message Date
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
b995617559 implement rateAmmo() function 2018-01-11 21:08:11 +04:00
Andrei Kortunov
604f9ee323 Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00