scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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Marc Zinnschlag
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94bb97e766
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replacing tabs with spaces
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2013-09-21 08:40:00 +02:00 |
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Xethik
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094e4d93b7
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Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
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2013-09-20 21:38:10 -04:00 |
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Marc Zinnschlag
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654cd3ab9b
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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Marc Zinnschlag
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635a89c35c
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Issue #256: RNG fix
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2012-05-19 14:43:02 +02:00 |
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Marc Zinnschlag
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372efaafd7
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Issue #256: changed implementation of MagicEffects::operator+=
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2012-05-18 15:27:41 +02:00 |
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Marc Zinnschlag
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40c58c1bb7
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Issue #256: fixed a capitalisation mistake
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2012-05-18 15:26:08 +02:00 |
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Marc Zinnschlag
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5236bcb557
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Issue #256: added operator+= for MagicEffects
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2012-05-18 15:12:11 +02:00 |
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Marc Zinnschlag
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e1997b7f04
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Issue #256: added MagicEffects::add overload for EffectLists
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2012-05-18 13:17:35 +02:00 |
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Marc Zinnschlag
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6fe6f3d282
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adjust initial magicka based on Fortify Maximum Magicka effect
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2010-09-30 15:58:31 +02:00 |
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Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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2010-09-30 15:42:28 +02:00 |
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