Chris Robinson
|
b3a057d679
|
Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
|
2013-07-25 08:15:42 -07:00 |
|
Chris Robinson
|
1dcc893703
|
Merge remote-tracking branch 'zini/master' into combat
|
2013-07-25 01:16:49 -07:00 |
|
Chris Robinson
|
92cc566fdc
|
Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
|
d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
|
d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
Chris Robinson
|
cc8e8c1272
|
Use the attack strength as determined by how long the attack was held
|
2013-07-24 03:18:53 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
2013-07-23 16:48:54 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
|
2013-05-01 13:55:26 +02:00 |
|
scrawl
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40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
|
5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
scrawl
|
ef9afeb53e
|
Auto calculate attributes if there are not specified in the NPC record
|
2013-04-18 23:51:43 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
Chris Robinson
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b6f2b39a2f
|
Clear the movement and rotation vector when getting them
|
2013-03-31 01:56:38 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
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0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
485b6c855a
|
Fix NPC race height not being applied
|
2013-03-15 16:44:35 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
0ee0dbdb97
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
Chris Robinson
|
955e2713a9
|
Fix encumbrance term calculation
|
2013-02-25 17:29:32 -08:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
Chris Robinson
|
84227caa0c
|
Cleanup Npc::getSpeed a little
|
2013-02-22 01:30:06 -08:00 |
|
Chris Robinson
|
8255a64bfe
|
Handle levitate and swift swim effects
|
2013-02-19 02:10:36 -08:00 |
|
Chris Robinson
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5a1a0b7338
|
Add and use an MWWorld::isFlying method
|
2013-02-18 22:39:43 -08:00 |
|
Chris Robinson
|
e1a1530774
|
Better implement Npc::getSpeed
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2013-02-15 01:27:57 -08:00 |
|
Chris Robinson
|
04524fbf92
|
Don't scale the movement vector up
|
2013-02-06 15:23:52 -08:00 |
|
Chris Robinson
|
8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
Emanuel Guevel
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05796d85a4
|
NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
|
2013-01-20 17:44:08 +01:00 |
|
eduard
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2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
Marc Zinnschlag
|
75f64aa38b
|
Merge branch 'master' into dialogue
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
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2012-11-10 15:44:44 +01:00 |
|
Marc Zinnschlag
|
ceaf1677ce
|
Issue #219: rewrote AI settings and implemented AI settings filters
|
2012-11-10 11:38:37 +01:00 |
|
scrawl
|
33b4b29fbc
|
persuasion mechanics, added reputation
|
2012-11-10 00:29:36 +01:00 |
|
scrawl
|
ace9ee9c83
|
persuasion dialog
|
2012-11-09 20:18:38 +01:00 |
|
scrawl
|
b2afb1fd5c
|
Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2012-11-08 23:16:40 +01:00 |
|
Marc Zinnschlag
|
918316168f
|
Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
|
2012-11-07 19:34:28 +01:00 |
|
emoose
|
7a7825577a
|
Changed: use MWWorld::Ptr for PhysicsSystem arguments
|
2012-11-05 19:37:27 +00:00 |
|
greye
|
bd1bb2e55d
|
applying new interface vol.1, inconsistent
|
2012-11-05 18:39:42 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
gugus
|
f72f898bd9
|
implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
|
2012-11-05 11:07:43 +01:00 |
|
scrawl
|
a04df37f83
|
implemented looting corpses
|
2012-10-28 16:04:33 +01:00 |
|