Commit Graph

2153 Commits (b4a000913c070d10675c23c262b9612766909625)

Author SHA1 Message Date
MiroslavR 19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
scrawl 8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 9 years ago
scrawl 252b27f0ef Remove getEyePos() 9 years ago
scrawl a00e4de5c3 Fix another bug related to vanity mode toggle 9 years ago
scrawl c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 9 years ago
scrawl ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 9 years ago
scrawl 8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 9 years ago
scrawl 44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 9 years ago
scrawl a9561f738a Move RemoveParticlesVisitor to animation.cpp 9 years ago
scrawl 0efbdb25ee Improve const-correctness in Animation 9 years ago
scrawl 59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
Aesylwinn 14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn 5cac882123 Replace game version of pathgrid rendering with component. 9 years ago
Bret Curtis 2c90b0b78d fix a few spelling mistakes 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
scrawl 2b38d10449 Always add xbase_anim 9 years ago
scrawl 85bd4f52f0 Improve occlusion query geometry rendering 9 years ago
scrawl 93ec289b1d Improve setting of occlusion query state 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 137dde7cf8 Include cleanup 9 years ago
scrawl 0fc65db6bb Remove parts before setting the new object root 9 years ago
scrawl 0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 9 years ago
scrawl 67c8faec75 Infinite loop fix 9 years ago
scrawl 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
scrawl 87871d7d54 Don't add RotateController to an uncontrolled node 9 years ago
scrawl 84e9d346ef Remove duplicate include 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 553408949a Fix character preview 9 years ago
scrawl bd279c63f7 Fix fog on water 9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl 41e1fd407d Disable shaders for the sky 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago