Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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8 years ago |
scrawl
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d8505e4f48
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Fix a multithreading crash caused by modification of live Geometry
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8 years ago |
scrawl
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058681ad73
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ShaderVisitor: avoid reset of rig geometry when not required
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8 years ago |
scrawl
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67e4a7e37b
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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8 years ago |
scrawl
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792f505b2a
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Fix potential crash in ShaderVisitor for textures with no image assigned
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8 years ago |
scrawl
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45ae8d5ffa
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Add support for GL_AMBIENT colorMode to shaders as required by particle systems
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8 years ago |
scrawl
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a5da3a269e
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Fix shadowing warnings
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8 years ago |
scrawl
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d1f6169889
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Add special handling of RigGeometry tangents in ShaderVisitor
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9 years ago |
scrawl
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6f31b3d79f
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Add parallax mapping for objects
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9 years ago |
scrawl
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df6fd5f206
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Recognize normalHeightMap in the ShaderVisitor
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9 years ago |
scrawl
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6e7c6fdd7e
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Implement NiTexturingProperty::DecalTexture
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9 years ago |
scrawl
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062410bd8c
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Don't incorrectly remove TexEnv state
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9 years ago |
scrawl
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90a99991d1
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Use empty() instead of !size()
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9 years ago |
scrawl
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e25e0a0600
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ShaderVisitor: assume the first texture unit is the diffuseMap
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9 years ago |
scrawl
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e7682e04ae
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Cleanup
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9 years ago |
scrawl
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4ca6e91292
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Fix in-code default settings so that we don't attempt to use shaders in OpenCS
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9 years ago |
scrawl
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8f81df2bd3
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Cleanup
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9 years ago |
scrawl
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171e293641
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ShaderManager: insert #line directives when including files
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9 years ago |
scrawl
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f01e8a6950
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Add specular mapping for objects
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9 years ago |
scrawl
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5cf2441b10
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
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9 years ago |
scrawl
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5e12a1b4ef
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Add enchanted item glow to the shader
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9 years ago |
scrawl
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268594dcf1
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Recreate shader in NpcAnimation::setAlpha
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9 years ago |
scrawl
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a73512afb7
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Add shader settings to settings.cfg
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9 years ago |
scrawl
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21c4dffed2
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Add #include support in shaders
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9 years ago |
scrawl
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22cc5c0965
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Cache the Program
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9 years ago |
scrawl
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456816f707
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Use diffuse.a / vertex.a, use material emission
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9 years ago |
scrawl
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9376811213
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Vertex lighting shader
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9 years ago |
scrawl
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a9ad1b09e2
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Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
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9 years ago |