Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
...
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
11 years ago
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad
0ddb5097fc
Revert "Bug #840 , First Person Sneaking Camera Height"
...
This reverts commit 296abfd48f
.
11 years ago
Alex "rainChu" Haddad
296abfd48f
Bug #840 , First Person Sneaking Camera Height
...
Also, added comments to existing code in the area.
11 years ago
Alex "rainChu" Haddad
4496244b14
Tabs to spaces
...
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
11 years ago
Alex "rainChu" Haddad
eae02ea00d
Cleaned up my hackish code for WinMain
11 years ago
Alex "rainChu" Haddad
00a776a1a8
Fixed compilation failure on my machine
...
Fixed shared records not being populated before the player record is
moved.
11 years ago
greye
4cdb57e388
workaround segfault on --new-game switch
11 years ago
Alex "rainChu" Haddad
bffbfff41c
My own fix to make it hackily compile
11 years ago
Tom Mason
dd0a416249
cleaned up bloodmoon_fix_ini
11 years ago
Tom Mason
fd169c2399
fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
11 years ago
Marc Zinnschlag
7be1f1afc2
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
11 years ago
Marc Zinnschlag
0c5f07a65a
added SceneToolMode class
11 years ago
Marc Zinnschlag
84cadc10f4
added scene toolbar buttons (still not doing anything)
11 years ago
Marc Zinnschlag
9ea092927f
added basic scene subview (no functionality yet)
11 years ago
Marc Zinnschlag
1363e86828
made verifier ignore deleted records
11 years ago
Marc Zinnschlag
7a05180d00
updated credits file
11 years ago
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
11 years ago
sirherrbatka
ea637a24b9
Issue 912, making branch
11 years ago
sirherrbatka
0aebbcfdf5
Merge pull request #2 from zinnschlag/master
...
Updating fork
11 years ago
Marc Zinnschlag
0f1c4cb00e
cleanup
11 years ago
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
11 years ago
Berulacks
0c518fb047
Replaced tabs with spaces.
11 years ago
Berulacks
c423479f20
Fixed bug #887
11 years ago
Marc Zinnschlag
a6ea670255
use IdTypeDelegate in report table
11 years ago
Marc Zinnschlag
1c4a4b4f26
generalised RefIdTypeDelegate into IdTypeDelegate
11 years ago
Marc Zinnschlag
5aa8c03461
Merge remote-tracking branch 'xethik/master'
11 years ago
Xethik
9f533dbbe4
Fixed "most vexing parse" issue.
11 years ago
Marc Zinnschlag
f2875e234c
added missing position columns to reference table
11 years ago
Marc Zinnschlag
4e5e3bd694
updated credits file
11 years ago
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
11 years ago
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
11 years ago
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
...
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
11 years ago
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
11 years ago
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
11 years ago
Marc Zinnschlag
8d4f4e395f
update syntax highlighting when ID list changes
11 years ago
Marc Zinnschlag
ba5e2a0330
changed ID listing to include deleted records by default
11 years ago
Marc Zinnschlag
9c751ae370
separate highlight colour for IDs
11 years ago
Marc Zinnschlag
3d2281fe80
added signals and functions to Data for handling ID list changes
11 years ago
Marc Zinnschlag
78f7f80fc3
configured script highlighting with extensions
11 years ago
scrawl
d5ef843f56
Fix a missing model update
11 years ago
mckibbenta
6bb6ba6372
added god mode comment
11 years ago
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
11 years ago
mckibbenta
644f081c60
minor changes
11 years ago
mckibbenta
c9f1bd8735
Merge branch 'master' of https://github.com/zinnschlag/openmw
11 years ago
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
11 years ago
Marc Zinnschlag
6f64b1b9db
cmake option to use system tinyxml instead of embedded one
11 years ago
Marc Zinnschlag
07ff0a8de9
possible build fix for Windows
11 years ago
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
11 years ago
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
11 years ago