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20 commits

Author SHA1 Message Date
David Cernat
6a3fbf4e98 [Server] Use consistent arguments for script functions that send packets
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.

Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.

The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:

https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219

This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.

Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
2018-07-07 18:29:31 +03:00
David Cernat
49ea76aa9d [General] Add notes for InputDialogs in GUIBoxes packet 2018-05-25 05:28:22 +03:00
David Cernat
311f770de7 [Server] Document script functions, part 4
Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
David Cernat
0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
David Cernat
1f682749d6 [General] Add optional notes to PasswordDialogs 2017-07-02 13:07:36 +03:00
David Cernat
4ad87faac1 [Server] Create new Settings category for script functions 2017-06-20 07:24:15 +03:00
David Cernat
ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
Koncord
568b0702fa [Server] Implement PasswordDialog 2017-06-06 23:34:27 +08:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0b8d0224d1 [Server] Change type in second argument in SetConsoleAllow to "bool" 2017-02-01 13:44:50 +08:00
Koncord
e2522fa366 Simplify LOG macros 2016-11-17 12:39:35 +08:00
David Cernat
25dc2b19e7 Use lowerCamelCase in tes3mp server networking function names 2016-11-16 02:05:14 +02:00
Koncord
37e9cafbf7 Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player

The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00
David Cernat
bda1f867fd Rename server's GetController() method into GetPlayerController() 2016-10-19 16:54:39 +03:00
David Cernat
32ce7e97a8 Fix build for Windows server 2016-08-30 08:01:34 +03:00
Koncord
1186d09ec0 ScriptFunctions.hpp size reduction 2016-08-30 12:20:39 +08:00
Koncord
9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00