Lukasz Gromanowski
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bfd79bfbe6
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Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2013-12-06 07:36:16 +01:00 |
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gus
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4559e932ae
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
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gus
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02ded18fc5
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Linux backslash fix
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2013-10-31 09:43:12 +01:00 |
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gus
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650a112e2e
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better timer
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2013-10-30 20:42:50 +01:00 |
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gus
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a6e7c6c104
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disable AI combat for creatures
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2013-10-28 23:04:46 +01:00 |
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gus
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d7584f9df7
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getLineOfSight, no script instruction yet
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2013-10-28 18:01:40 +01:00 |
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gus
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2515a1239e
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improved combat conditions
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2013-10-27 14:22:51 +01:00 |
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gus
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a0edb55f60
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only NPC with fight over 80 will attack you now
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2013-10-27 13:50:29 +01:00 |
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gus
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882b136b35
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bugfix of bugfix ^^
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2013-10-27 13:21:16 +01:00 |
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gus
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94069e3a7e
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bugfix
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2013-10-07 20:30:12 +02:00 |
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gus
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2537384c50
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bug fix
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2013-09-28 12:25:37 +02:00 |
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gus
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9353f4d14f
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WIP AI combat
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2013-09-25 18:01:36 +02:00 |
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gus
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46a734852b
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adding script instruction getLOS + some test about AI
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2013-09-10 16:16:13 +02:00 |
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scrawl
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16cacb338a
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
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Marc Zinnschlag
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345eec1135
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
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