David Cernat
3acfbad55d
[General] Implement ClientScriptSettings packet, part 1
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For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago
David Cernat
25e27ccb95
[General] Use placeholder packet ID for unused CellCreate packet
5 years ago
Alexei Dobrohotov
2e05e0e829
Merge pull request #2514 from akortunov/guifixes
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Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Alexei Dobrohotov
9ce556832e
Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
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Bug #4270 : Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
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Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
Andrei Kortunov
0caf192212
Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
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Adds requested feature #5147 : Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
5 years ago
Andrei Kortunov
08614f6a87
Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
Andrei Kortunov
626e943c43
Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
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Fixes bug #4650 : Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
5 years ago
Capostrophic
cf0c71c651
Water shader cleanup
5 years ago
Alexei Dobrohotov
a8f5fe3eff
Merge pull request #2508 from akortunov/counter
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Handle death event manually if needed before disposing a corpse
5 years ago
David Cernat
6dccdfe0c1
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
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This allows the "font size" property to be read when the chat window is created.
5 years ago
David Cernat
9b1fbcc6f9
[General] Use correct packet ID in PacketActorCast
5 years ago
Roman Siromakha
3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
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[WIP] Open door when it is on the way to a next path point (fix bug #5073 )
5 years ago
elsid
b4ec444057
Open door when it is on the way to a next path point
5 years ago
elsid
97cd9d434a
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
389f5dfb9b
Check for AiPackage type before find nearby door
5 years ago
elsid
cb0a609d59
Merge branch 'master' into HEAD
5 years ago
elsid
69b4fe8545
Revert "Open door when it is on the way to a next path point"
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This reverts commit c32872fb16
.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
David Cernat
3a1e3cf0f5
[Client] Prevent chat key from switching to chat window while in console
5 years ago
David Cernat
a9f1481e5c
[Client] Revert changes to key focus setting as per 56539fee4f
5 years ago
David Cernat
63f55ce762
[GUI] Fix chat window layout after 1ce370e7fa
made it stop working
5 years ago
David Cernat
a52d32602d
[Client] Fix code style in PlayerList
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
Alexei Dobrohotov
ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
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Add enum type for door state
5 years ago
Alexei Dobrohotov
06c792e434
Merge pull request #2505 from Capostrophic/crashfix
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Avoid using getPtr() on empty geometry data
5 years ago
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
5 years ago
David Cernat
3e1c96a49c
[Client] Fix crash by not trying to enable markers for invalid players
5 years ago
David Cernat
78a9a428a6
[Client] Remove unnecessary mwmp::Main::pressedKey() function
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Additionally, add comment around where it was originally used.
5 years ago
David Cernat
e0f623fb87
[Client] Move check for preventing auto equipping to correct spot
5 years ago
David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
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Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
5 years ago