David Cernat
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f02492a593
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[General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
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2018-07-05 19:40:28 +03:00 |
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David Cernat
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130a32ebb0
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[Client] Add new methods for handling mwmp::Target in MechanicsHelper
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2018-07-05 16:36:52 +03:00 |
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David Cernat
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78234f9071
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[General] Rename Event into ObjectList & WorldObject into BaseObject
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2018-05-13 00:42:24 +03:00 |
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David Cernat
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34be9383e5
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[General] Add isPlayer boolean to targets in packets
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2018-04-05 12:48:53 +03:00 |
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David Cernat
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a86c68c5a1
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[General] Add sync for ranged weapon & projectile strike enchantments
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2018-04-03 14:12:27 +03:00 |
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David Cernat
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3f8d94b030
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[General] Synchronize strike enchantments in combat
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2018-04-03 10:27:02 +03:00 |
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David Cernat
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d19d8b0a34
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[Client] Add and use enchantmentType argument for unequipItemsByEffect()
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2018-01-27 19:37:16 +02:00 |
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David Cernat
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c6a85ee8f9
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[Client] Add doesEffectListContainEffect() method to MechanicsHelper
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2018-01-26 03:18:01 +02:00 |
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David Cernat
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aa392ebf20
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[Client] Unequip items if necessary when attr/skill modifier is set to 0
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2018-01-26 00:45:39 +02:00 |
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David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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Koncord
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5b2cab4c6b
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[General] Change NULL to nullptr
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2017-06-27 22:49:28 +08:00 |
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Koncord
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0ed0d2417b
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[Client] Make foreach style consistent with other
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2017-06-27 22:27:02 +08:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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David Cernat
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e5f5b047bc
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[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
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2017-06-10 11:04:17 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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4e5c8873e0
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[General] Use ObjectSpawn instead of ObjectPlace for actors
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2017-05-29 06:59:05 +03:00 |
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David Cernat
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7177d56cfb
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[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7c87ac80ee
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[Client] Ensure correct drawState when receiving an ActorAttack packet
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2017-05-27 04:19:28 +03:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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bdc8b7f863
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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David Cernat
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ea7c3f2dc7
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[Client] Make tes3mp combat code work with Creatures, not just NPCs
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2017-04-24 21:06:23 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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6c2bbd6608
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[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
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2017-04-19 20:51:31 +03:00 |
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David Cernat
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0ef9e014eb
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[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
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2017-04-19 17:09:35 +03:00 |
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David Cernat
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c3375ba86f
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[Client] Add MechanicsHelper::assignAttackTarget()
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2017-04-19 11:05:13 +03:00 |
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David Cernat
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17c4b6d4de
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[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
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2017-04-19 10:36:23 +03:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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a650683bae
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[General] Add and use Target struct in mwmp::Attack
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2017-04-17 18:31:39 +03:00 |
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David Cernat
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caf5428532
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[General] Rename mwmp::Attack vars in preparation for Actor support
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2017-04-17 17:24:11 +03:00 |
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David Cernat
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2050d06b31
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[Client] Process PlayerAttack in MechanicsHelper::processAttack()
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2017-04-17 16:09:07 +03:00 |
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David Cernat
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cf155c9279
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[Client] Add MechanicsHelper and move linear interpolation code to it
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2017-04-17 14:37:19 +03:00 |
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