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									 Andrei Kortunov | 8084a336b5 | Replace zeroes and nulls by nullptrs | 2020-11-29 11:14:07 +04:00 |  | 
				
					
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									 Capostrophic | 51d369d4da | Add resumeGame method | 2018-07-26 20:35:34 +03:00 |  | 
				
					
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									 scrawl | a0cc9de088 | Make the creation of save file directories even more explicit | 2016-03-14 00:00:11 +01:00 |  | 
				
					
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									 scrawl | 4e92f6ab48 | Add commandline option to load a save game on startup | 2015-01-07 03:27:24 +01:00 |  | 
				
					
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									 scrawl | 996e49c534 | Change CharacterManager to use list instead of vector Solves a crash when deleting all savegames of a character due to mCurrent being invalidated | 2014-06-02 20:24:35 +02:00 |  | 
				
					
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									 scrawl | 7a0aeeaa38 | Allow to delete savegames (shift + click) | 2014-04-28 20:57:45 +02:00 |  | 
				
					
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									 Thomas | 5b681e2199 | Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. | 2014-04-24 03:14:47 -04:00 |  | 
				
					
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									 Thomas | 05b21c92af | Moved quick save into statemanager class. Kept loader as is as it's rather specalized. | 2014-04-24 03:06:36 -04:00 |  | 
				
					
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									 mrcheko | 3816a09c6f | bug 428 ask to load recent saved game | 2013-12-19 22:08:34 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 35e8e23037 | keep track of total play time per character | 2013-11-28 09:33:50 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e3670cff8a | improved character selection logic | 2013-11-24 16:58:41 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 67cd0887e6 | added description field to saved game record; make use of description in GUI | 2013-11-24 15:19:56 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7efac4c9a5 | fixed handling of characters without a valid slot | 2013-11-24 15:05:00 +01:00 |  | 
				
					
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									 scrawl | 2e87cbc231 | Add basic functionality to SaveGameDialog | 2013-11-21 20:34:34 +01:00 |  | 
				
					
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									 Marc Zinnschlag | b5f99522c7 | added a few comments | 2013-11-21 12:29:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | c165894869 | load saved game record | 2013-11-21 12:24:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | cbbdf390ad | added function for inspection of saved characters and character slots | 2013-11-21 11:10:18 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e938c5a0ee | changed character creation logic (create on save instead of on new game) | 2013-11-21 10:20:50 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5e64888227 | added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) | 2013-11-19 15:38:26 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f45cff8aff | flag game as ended when player dies | 2013-11-18 15:38:08 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 82c8495338 | removed boolean running flag with state enum | 2013-11-18 15:15:47 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ec5b2e9a7e | added running flag; moved new game code to MWState | 2013-11-16 12:22:28 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f19973450f | moved exit game flag from Environment to StateManager | 2013-11-16 11:07:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 79b7fa258b | added new mwstate subsystem | 2013-11-16 10:31:46 +01:00 |  |