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1118 commits

Author SHA1 Message Date
David Cernat
baa9446cd1 Add OpenMW commits up to 4 Aug 2020 2020-08-04 17:41:01 +02:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
Andrei Kortunov
9f349e8d91 Use more C++11 in the scripting system code 2020-07-30 20:57:25 +04:00
unknown
b39f35d805 inherit variables 2020-07-29 18:43:56 +02:00
David Cernat
4560267298 [General] Track the client scripts that Object packets originate from 2020-07-27 09:17:22 +02:00
David Cernat
2cb16e778c [General] Use clearer method name for tracking InterpreterContext type 2020-07-26 20:03:33 +02:00
Evil Eye
040a92c373 implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
David Cernat
ff10aa816b Add OpenMW commits up to 25 Jul 2020
# Conflicts:
#   .travis.yml
2020-07-25 19:44:01 +02:00
Andrei Kortunov
b05d071e69 Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
Andrei Kortunov
db8f0ad6fd Do not use outdated references when moving objects to new cells (bug #5387) 2020-07-11 17:24:20 +04:00
David Cernat
3b2eb6f62c Add OpenMW commits up to 22 Jun 2020
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2020-06-22 20:50:55 +03:00
Andrei Kortunov
808c905e1f Initialize fields to avoid undefined behaviour 2020-06-18 14:50:06 +04:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
David Cernat
e5b1843089 Add OpenMW commits up to 11 Jun 2020
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/activespells.cpp
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aiactivate.hpp
#	apps/openmw/mwmechanics/creaturestats.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/statsextensions.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-06-11 13:21:58 +03:00
David Cernat
36a2308acd Add OpenMW commits up to 30 May 2020
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwscript/interpretercontext.cpp
2020-06-09 17:50:26 +03:00
David Cernat
d86e744250 [Client] Fix typos in comments about marking InterpreterContext types 2020-06-07 01:59:18 +02:00
David Cernat
62df188fd4 Add OpenMW commits up to 16 May 2020
# Conflicts:
#	CI/before_script.linux.sh
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwscript/globalscripts.cpp
#	apps/openmw/mwscript/interpretercontext.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/cellstore.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
#	components/interpreter/context.hpp
2020-06-06 22:38:28 +03:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
Capostrophic
b0b4550f05 Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
Evil Eye
a8231ae297 fix explicit startscript calls 2020-05-26 19:01:33 +02:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
e0ecbc08df Give new opcodes to old functions made custom 2020-05-23 11:57:15 +03:00
Capostrophic
c9c9599ec5 Improve GetDistance and object search warnings (bug #5427)
Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
Evil Eye
3875b837bc make MenuMode, Random, GetSecondsPassed regular functions 2020-05-17 22:34:54 +02:00
Evil Eye
f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 2020-05-13 21:17:08 +02:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
David Cernat
053a5a6258 Add OpenMW commits up to 9 May 2020
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Evil Eye
19f12cb3fe remove magic numbers and casts 2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c remove redundant templating 2020-05-05 19:18:23 +02:00
David Cernat
25a632c650 Add OpenMW commits up to 13 Apr 2020
# Conflicts:
#	CMakeLists.txt
#	README.md
#	apps/openmw/engine.cpp
#	apps/openmw/mwclass/creaturelevlist.cpp
#	apps/openmw/mwgui/quickkeysmenu.cpp
2020-04-13 19:53:42 +03:00
Capostrophic
feeab8a335 Make adding non-existent global script more forgiving (bug #5364) 2020-04-10 22:20:05 +03:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Evil Eye
a16727d5e3 implement move constructor 2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187 reset errorhandler context 2020-04-02 20:14:52 +02:00
David Cernat
7bc3298ed4 Add OpenMW commits up to 1 Apr 2020
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
David Cernat
43e7df6df8 Add OpenMW commits up to 11 Mar 2020 2020-03-11 22:17:17 +02:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Capostrophic
f9f0299c27 Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
David Cernat
85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
David Cernat
ab794f0068 [General] Add handling of longs to ClientScriptLocal
Use better wording in comments related to ClientScriptLocal and ClientScriptGlobal.
2020-02-18 02:02:31 +02:00
David Cernat
8db396d10a [General] Distinguish between shorts & longs in ClientScriptGlobal
Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
2020-02-17 18:19:03 +02:00
David Cernat
60ca72a70a [Client] Send packets with floats when their floors change
This helps prevent frame-by-frame packet spam from floats used as timers.

Additionally, clean up the comments regarding clientside variables.
2020-02-14 01:18:24 +02:00
David Cernat
2390e951bb [Client] Avoid packet spam by not giving locals values they already have 2020-02-13 07:50:12 +02:00
elsid
52945921a7
Print ptr by betacomment 2020-02-10 22:29:37 +01:00