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17 commits

Author SHA1 Message Date
madsbuvi
d1aaa74193 Rewrite of tracking logic. 2021-05-20 22:40:48 +02:00
madsbuvi
e146f23578 more debian 2021-03-03 13:46:08 +01:00
madsbuvi
700dbb8873 more callback manager 2021-03-02 14:52:46 +01:00
madsbuvi
b2445e4a89 Attempting to fix gamma by properly managing state. 2021-02-27 17:02:12 +01:00
madsbuvi
da9a3daf94 non-const -> const 2021-01-21 21:19:06 +01:00
madsbuvi
81064043f7 Bad order of setting cull flags was masking out the sky. 2021-01-10 12:24:08 +01:00
madsbuvi
11a3961d65 Merge remote-tracking branch 'remotes/origin/directx_swapchains' into openxr_vr_geometryshader_feature_branch 2021-01-01 19:50:52 +01:00
madsbuvi
a9cea565f9 Proper handling of cull flags 2021-01-01 11:50:18 +01:00
Mads Buvik Sandvei
1c94d5af27 BruteForce fixes (still incomplete) 2020-12-20 20:32:32 +01:00
Mads Buvik Sandvei
289a939d3b Sharing shadow via cv instead 2020-12-19 15:47:16 +01:00
Mads Buvik Sandvei
74806e4893 Better use of osg stereo, avoids redundant synchronization. 2020-12-19 15:15:58 +01:00
Mads Buvik Sandvei
4c9278522e Misc practical fixes from integrating with vr. Reordered construction. Added more callbacks. 2020-12-16 20:59:10 +01:00
Mads Buvik Sandvei
76fc1a8f84 Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo. 2020-12-10 21:29:56 +01:00
Mads Buvik Sandvei
1bebe51c29 Make use of shared shadow maps in the brute force method 2020-12-08 21:37:27 +01:00
Mads Buvik Sandvei
2952463112 Configurability. Brute force option. 2020-09-19 20:55:06 +02:00
Mads Buvik Sandvei
943fe06173 Cleaned up update callbacks. Rescued floating point accuracy of gl_Position 2020-09-14 23:09:44 +02:00
Mads Buvik Sandvei
9c171869cb Geometry shader stereo functional 2020-09-14 22:17:07 +02:00