elsid
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fafba8ea0c
|
Use recastnavigation to find path
|
2018-10-13 22:16:25 +03:00 |
|
Andrei Kortunov
|
8af021d729
|
Restore dynamic stats for actors in inactive cells (bug #1875)
|
2018-09-26 07:46:28 +04:00 |
|
Sergey Fukanchik
|
b2a52a5b6c
|
Change 'after function'-style doxygen comment to normal.
|
2018-09-24 14:59:10 +03:00 |
|
Sergey Fukanchik
|
f00f35ba86
|
Add const to canRest()
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2018-09-23 06:25:20 +03:00 |
|
Sergey Fukanchik
|
c50ee22772
|
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
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2018-09-23 01:52:56 +03:00 |
|
Marc Zinnschlag
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f25a9a6fb3
|
Merged pull request #1885
|
2018-08-25 10:00:22 +02:00 |
|
Andrei Kortunov
|
de08c1cb1b
|
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
|
2018-08-25 10:34:33 +04:00 |
|
Andrei Kortunov
|
3d4f5536d2
|
Check for impact immediately when launch a projectile (bug #3059)
|
2018-08-24 15:03:54 +04:00 |
|
Andrei Kortunov
|
31f8bea1dd
|
Rework spell effects management
|
2018-08-17 12:41:13 +04:00 |
|
Andrei Kortunov
|
9dfd775bf2
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Implement GetPCTraveling console command
|
2018-08-13 08:30:50 +04:00 |
|
Andrei Kortunov
|
75835c8326
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
|
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
|
Miloslav Číž
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477e1437d2
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Resolve conflicts
|
2018-06-14 15:30:28 +02:00 |
|
Miloslav Číž
|
d629c30fdb
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Merge branch 'master' into screenshot360
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2018-06-13 21:16:28 +02:00 |
|
Miloslav Číž
|
c3d7ee5a9e
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Resolve merge conflicts
|
2018-06-13 08:22:37 +02:00 |
|
Miloslav Číž
|
db8aaa74d6
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Start cell border debug drawing
|
2018-06-13 01:48:31 +02:00 |
|
Andrei Kortunov
|
24863f620b
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RotateWorld: rotate around world axis (bug #4426)
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2018-05-30 16:35:52 +04:00 |
|
scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
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2018-05-26 11:39:30 +00:00 |
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scrawl
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99ffaafe30
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Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5 , reversing
changes made to 7324bd368f .
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2018-05-26 11:35:48 +00:00 |
|
Bret Curtis
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da47fc79f5
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Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
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2018-05-23 22:35:08 +02:00 |
|
Andrei Kortunov
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3636cf2015
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Do not apply queue movement for standing actors
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2018-05-05 22:41:26 +04:00 |
|
Andrei Kortunov
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22fb1f3403
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
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scrawl
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c02920bcd1
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Merge pull request #1634
Conflicts:
apps/openmw/mwworld/worldimp.hpp
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2018-03-20 22:48:20 +00:00 |
|
Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
|
Andrei Kortunov
|
a0a30cdbf5
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AI: hide torches during bad weather (bug #4334)
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2018-03-19 08:03:53 +04:00 |
|
Miloslav Číž
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4fc532d873
|
reference screenshot settings only from one place
|
2017-11-11 14:32:28 +01:00 |
|
Miloslav Číž
|
319ed2f9b8
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disable 360 screenshots in vanity/preview mode
|
2017-11-10 15:23:44 +01:00 |
|
Miloslav Číž
|
d4fd08a63f
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save 360 screenshots in the configured directory
|
2017-11-09 16:49:46 +01:00 |
|
Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
|
MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
|
scrawl
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a629d48df6
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Update the facedObject after the camera is updated
|
2017-07-19 13:05:51 +02:00 |
|
Andrei Kortunov
|
3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
|
scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
|
2017-02-15 21:01:25 +01:00 |
|
Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
|
2017-02-12 19:51:19 +09:00 |
|
scrawl
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066aa2e60e
|
Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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2017-02-09 03:16:36 +01:00 |
|
scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
|
2016-11-20 18:47:12 +01:00 |
|
MiroslavR
|
5e46121046
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Implement fleeing AI (Closes #1118)
|
2016-11-16 20:15:25 +01:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
Allofich
|
f8270f6bd5
|
Consolidations and cleanup for multi-effect spells
|
2016-09-05 05:30:51 +09:00 |
|
Allofich
|
37f07f7435
|
Combine into one multi-effect magic projectile
|
2016-09-04 22:35:29 +09:00 |
|
Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
a6216d883f
|
Don't allow casting Water Walking in deep water
|
2016-08-31 04:37:50 +09:00 |
|
Allofich
|
4e54338ce0
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Implement and use getDistanceToFacedObject()
|
2016-07-08 23:28:49 +09:00 |
|
Austin Salgat
|
84179c262f
|
Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
|
2016-04-16 16:39:13 -05:00 |
|
scrawl
|
5bd8ef247d
|
Do not adjust the player position when loading a savegame (Fixes #2089)
|
2016-03-24 17:18:08 +01:00 |
|
scrawl
|
6df71f6250
|
Factor out safePlaceObject function
|
2016-02-29 17:19:22 +01:00 |
|
scrawl
|
11f00e3aa9
|
Rename safePlaceObject to placeObject
|
2016-02-29 17:05:18 +01:00 |
|
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
2016-02-27 12:53:07 +01:00 |
|