Capostrophic
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4ec727c50b
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Disallow to open the journal while settings window is open (bug #4674)
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2018-10-10 18:33:56 +03:00 |
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Marc Zinnschlag
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2d87d1d9d2
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Merged pull request #1959
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2018-10-10 15:05:29 +02:00 |
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Marc Zinnschlag
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d466785aa7
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Merged pull request #1958
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2018-10-10 15:04:32 +02:00 |
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Marc Zinnschlag
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38a3632be7
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Merged pull request #1960
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2018-10-10 14:56:51 +02:00 |
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Andrei Kortunov
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5617bb3f0c
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Improve pitch factor handling for crossbow animations (bug #4672)
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2018-10-09 11:35:28 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Capostrophic
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09aecb955c
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
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Capostrophic
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cae2e84ab4
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Trace the player down after enabling collision with TCL (bug #4669)
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2018-10-08 16:15:15 +03:00 |
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Bret Curtis
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585313a71f
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Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
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2018-10-06 14:24:48 +02:00 |
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Capostrophic
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34e45efac3
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Fix first person swimming animations
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2018-10-05 17:29:49 +03:00 |
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Marc Zinnschlag
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503352e840
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Merged pull request #1951
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2018-10-03 13:23:56 +02:00 |
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Marc Zinnschlag
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b410d87aae
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Merged pull request #1952
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2018-10-03 13:19:28 +02:00 |
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Andrei Kortunov
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07ccc5abdb
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Remove non-looping effects after rest
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2018-10-01 21:57:13 +04:00 |
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Andrei Kortunov
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3896a2eba6
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Do not use a PartHolder for spell effect node
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2018-10-01 20:18:20 +04:00 |
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Andrei Kortunov
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632045e145
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Improve the 'part has no parents' warning
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2018-10-01 20:18:19 +04:00 |
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Andrei Kortunov
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4dc424036f
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Cleanup magic effects, when create a new ActorAnimation
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2018-10-01 20:17:58 +04:00 |
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Capostrophic
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674e33170b
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Fix quick key system regressions (bug #4662)
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2018-09-30 21:16:02 +03:00 |
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Marc Zinnschlag
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38758a9555
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Merged pull request #1944
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2018-09-29 11:16:14 +02:00 |
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Marc Zinnschlag
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33044add97
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Merged pull request #1938
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2018-09-28 11:31:45 +02:00 |
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Marc Zinnschlag
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3dc15d39e3
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Merged pull request #1936
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2018-09-28 11:30:13 +02:00 |
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Capostrophic
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2e98cad895
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Fade out sun glare and specularity completely at night start, not sunset start
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2018-09-27 17:34:46 +03:00 |
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Kyle Cooley
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e2ac392a40
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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8444ee9981
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
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Marc Zinnschlag
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5fa9b32e76
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Merged pull request #1937
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2018-09-27 11:06:21 +02:00 |
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Marc Zinnschlag
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43880ca47b
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Merged pull request #1919
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2018-09-27 11:06:00 +02:00 |
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Capostrophic
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ba2fd8b795
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Rename reflected absorb spells setting and add it to Advanced tab
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2018-09-26 21:21:03 +03:00 |
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Andrei Kortunov
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8af021d729
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Restore dynamic stats for actors in inactive cells (bug #1875)
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2018-09-26 07:46:28 +04:00 |
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Capostrophic
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d2cad229f8
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Ugly hack: don't reset player idle and movement animations in first person view
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2018-09-25 17:09:54 +03:00 |
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Marc Zinnschlag
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0e06a25f21
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Merged pull request #1935
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2018-09-25 12:11:20 +02:00 |
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Capostrophic
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77fb4d6dd2
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Make sure the idle animations are reset while jumping
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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56ef11b023
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Reset sneak and swim idle animations when moving
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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713330351b
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Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
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2018-09-24 19:30:02 +03:00 |
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Sergey Fukanchik
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b2a52a5b6c
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Change 'after function'-style doxygen comment to normal.
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2018-09-24 14:59:10 +03:00 |
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Marc Zinnschlag
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6ce6108eb4
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Merged pull request #1932
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2018-09-24 11:57:08 +02:00 |
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Marc Zinnschlag
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84a2752db9
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Merged pull request #1933
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2018-09-24 11:53:07 +02:00 |
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Sergey Fukanchik
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f00f35ba86
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Add const to canRest()
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2018-09-23 06:25:20 +03:00 |
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Sergey Fukanchik
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f2e11e6def
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Fix MSVC C4596 illegal qualified name
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2018-09-23 04:06:29 +03:00 |
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Capostrophic
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52da65b776
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Fix issues with sun specularity (bug #4527)
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2018-09-23 03:39:06 +03:00 |
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Sergey Fukanchik
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44bcd9b25f
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Fix tab characters
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2018-09-23 02:46:29 +03:00 |
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Sergey Fukanchik
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c50ee22772
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Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
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2018-09-23 01:52:56 +03:00 |
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Andrei Kortunov
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cd60d4fdf0
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Store character controller in the variable make code less bulk
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2018-09-22 21:13:00 +04:00 |
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Andrei Kortunov
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2ac2d01432
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Optimize drowning state update
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2018-09-22 21:12:56 +04:00 |
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Andrei Kortunov
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90d35aaa8f
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Handle current health level during levelup (bug #4649)
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2018-09-22 07:48:47 +04:00 |
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Andrei Kortunov
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b3fd173e00
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Check if current weapon has health at all in HUD (bug #4648)
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2018-09-22 06:51:56 +04:00 |
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Andrei Kortunov
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1634284739
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Cache player's position outside of loops
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2018-09-21 22:39:47 +04:00 |
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Andrei Kortunov
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b9346798c6
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Optimize combat music update
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2018-09-21 22:34:18 +04:00 |
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Andrei Kortunov
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fb484c6fde
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Optimize AI loop a bit
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2018-09-21 19:02:28 +04:00 |
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Marc Zinnschlag
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7be9f2ca45
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Merged pull request #1891
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2018-09-21 11:38:19 +02:00 |
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Andrei Kortunov
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01b3f92f7e
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Make coc and fixme console commands close to vanilla (bug #4292, bug #4217)
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2018-09-20 16:25:02 +04:00 |
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Andrei Kortunov
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bdd9eba2b8
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Use C++ limits instead of C ones
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2018-09-20 16:02:26 +04:00 |
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