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4 commits

Author SHA1 Message Date
Sergey Shambir
5c7e39a92f Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
Marc Zinnschlag
345eec1135 Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00