Commit Graph

14243 Commits (cd2e6d44367e84d94373bfec68fcb24992d5ea50)
 

Author SHA1 Message Date
scrawl 04010b8a1a Set OnPcHitMe even for missed hits 10 years ago
scrawl 76799982a5 Add missing include 10 years ago
Stanislav Bas cf487581f7 Show the pop-up of ColorEditor immediately after the editor creation in tables 10 years ago
Marc Zinnschlag 12e0873446 Merge remote-tracking branch 'smbas/feature-info-tables-sorting' 10 years ago
Marc Zinnschlag 63d46f7e66 removed an unused variable 10 years ago
Marc Zinnschlag 0b32b24d60 Merge remote-tracking branch 'smbas/fix-enumdelegates' 10 years ago
scrawl 39539603bf Re-enable a warning message 10 years ago
scrawl a7c5beb7c5 Remove redundant allocations for NIF meshes 10 years ago
scrawl 43384596d4 Style fix 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
Stanislav Bas c60fed89ac Enable sorting for Info tables 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
Stanislav Bas a6624ca576 Cache topic/journal first rows in InfoTableProxyModel 10 years ago
Stanislav Bas 2e40b68862 Add a custom proxy model for Info tables 10 years ago
scrawl 6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 10 years ago
scrawl 81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
scrawl 934166a853 Ignore the alpha value for particle materials (Bug #2699) 10 years ago
Marc Zinnschlag 5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 6199c0bbc5 Use osgDB::SharedStateManager for sharing of StateSets across NIF files 10 years ago
Stanislav Bas ed09424223 Correct the position of the colored rectangle in ColorEditor and ColorDelegate 10 years ago
Stanislav Bas 850f612c8b Merge branch 'master' into feature-color-picking 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
Stanislav Bas 1e368de289 Adjust columns of nested tables when a dialog subview is opened 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
Stanislav Bas 6cfee630aa Proper size hint for DataDisplayDelegate 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
Stanislav Bas 2c1ca33a20 Refactor Enum- and DataDisplayDelegate code 10 years ago
Stanislav Bas 0ffb2bc6bc Proper size hint for EnumDelegate 10 years ago
Marc Zinnschlag 62c5f185d7 Merge remote-tracking branch 'cc9cii/master' 10 years ago
Marc Zinnschlag 13112c6d04 Merge remote-tracking branch 'scrawl/aiwanderfix' 10 years ago
cc9cii 6a47ea9a67 fix typo 10 years ago
cc9cii cccf6c6bdd Rebuild the list of available content files when opening the open/new dialogues. Should resolve Bug #2644. 10 years ago
Stanislav Bas d906a9d7d1 DataDisplayDelegate doesn't draw a text outside a table cell 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl 5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl 98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 10 years ago
scrawl aad8e7b6d0 Light culling fix 10 years ago
scrawl 18f4eaa8dc Preliminary handling for overflowing light lists 10 years ago
scrawl acf9fc2d37 Enable per-frame light list updates (Bug #2638, Bug #2654)
The performance impact isn't so big anymore since the last commit.
10 years ago
scrawl 1d198a5592 Keep the light list StateSet cache for more than one frame 10 years ago
scrawl 609e146a22 Build fixes for windows 10 years ago
Marc Zinnschlag 675884ba30 Merge remote-tracking branch 'smbas/feature-soundgen-verifier' 10 years ago
Marc Zinnschlag 8fc0bdfac7 Merge remote-tracking branch 'cc9cii/keep-config-comments' 10 years ago
scrawl 07937c741a Improve exception handling when starting a new game from the main menu 10 years ago
scrawl d7a4a9fd66 Create NIF root nodes as Group instead of Transform when possible 10 years ago