Mads Buvik Sandvei
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e0b51af395
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Sharing shadow maps across eyes.
Does not yet expand frustum.
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2020-07-20 13:03:48 +00:00 |
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Mads Buvik Sandvei
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45656f1d06
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Comments etc
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2020-06-28 11:33:01 +02:00 |
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Mads Buvik Sandvei
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91de6392ca
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More refactoring / cleanup. Code policies.
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2020-06-26 23:02:48 +02:00 |
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Mads Buvik Sandvei
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e3c460ae35
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Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures.
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2020-06-24 22:22:09 +02:00 |
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Mads Buvik Sandvei
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df45ee1690
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More refactoring/cleanup
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2020-06-24 21:26:11 +02:00 |
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Mads Buvik Sandvei
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f25c3af9cb
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
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Mads Buvik Sandvei
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64d586929c
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Fixed false staticness of VRGUILayer by editing camera ortography rather than texture coordinates.
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2020-05-31 11:57:08 +02:00 |
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Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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