Aussiemon
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b794aa7c2f
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Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
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2016-12-16 12:22:07 -07:00 |
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scrawl
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383524c688
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Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
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2016-02-13 03:03:34 +01:00 |
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scrawl
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3552b3a82c
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Don't create a BulletShapeInstance for actors
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2016-02-09 18:51:17 +01:00 |
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scrawl
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795032621c
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Use a ConstPtr for the ActorMap and ObjectMap
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2015-12-18 17:30:39 +01:00 |
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scrawl
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8cf57ef6ac
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Move BulletShapeManager and BulletShape to resource/
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2015-11-17 00:20:15 +01:00 |
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scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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2015-11-03 18:15:47 +01:00 |
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scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
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scrawl
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1f00174c02
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
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2015-05-27 23:09:38 +02:00 |
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scrawl
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85345e663a
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Restore getHitContact
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2015-05-22 04:36:33 +02:00 |
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scrawl
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2bc95df265
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Actor collision object placement fix
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2015-05-12 16:49:28 +02:00 |
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scrawl
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65f0195c71
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Readded animated collision shape support
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2015-05-12 16:26:11 +02:00 |
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scrawl
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47758c11cd
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
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