Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								39cf7b0b42 
								
							 
						 
						
							
							
								
								Pass the Ptr of the object being moved to the move method  
							
							... 
							
							
							
							This prevents having to store another copy of it, which risks getting out of
sync. 
							
						 
						
							2013-02-04 11:17:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1a5cb8760d 
								
							 
						 
						
							
							
								
								Rotate movement vector to world space before passing to the movement solver  
							
							
							
						 
						
							2013-02-04 11:04:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b32fa7999 
								
							 
						 
						
							
							
								
								Use the correct position for the actor  
							
							
							
						 
						
							2013-02-04 09:48:21 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1747c1e01a 
								
							 
						 
						
							
							
								
								Integrate a new movement solver to handle object movement and collisions  
							
							... 
							
							
							
							Temporary, and pretty breoken. Needs some serious integration fixes. 
							
						 
						
							2013-02-04 07:10:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								91513206a0 
								
							 
						 
						
							
							
								
								Don't use per-animation accumulation values  
							
							... 
							
							
							
							This breaks walking diagonally and "jumping" (which technically wasn't jumping
anyway). 
							
						 
						
							2013-02-03 12:02:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								51d5efeeb2 
								
							 
						 
						
							
							
								
								Work out the state in the character controller update method  
							
							
							
						 
						
							2013-02-03 07:15:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7fe877d8ea 
								
							 
						 
						
							
							
								
								Add a couple more character states  
							
							
							
						 
						
							2013-02-03 00:19:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								007a5963de 
								
							 
						 
						
							
							
								
								Handle most state changes in the character controller when setting the movement vector  
							
							
							
						 
						
							2013-02-02 23:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								04d4c125ba 
								
							 
						 
						
							
							
								
								Print when an animation event is unhandled  
							
							
							
						 
						
							2013-01-29 02:00:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								37fe1bd3f0 
								
							 
						 
						
							
							
								
								Handle looping in the Animation object  
							
							
							
						 
						
							2013-01-21 22:51:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e956a1cbc0 
								
							 
						 
						
							
							
								
								Merge SpecialIdle character state into Idle  
							
							
							
						 
						
							2013-01-21 03:24:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6905bd18ba 
								
							 
						 
						
							
							
								
								Filter out the group name from the text keys  
							
							... 
							
							
							
							It's already in the animation name, and the text keys are animation-specific
anyway. 
							
						 
						
							2013-01-21 02:59:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								85ca1e993f 
								
							 
						 
						
							
							
								
								Properly check if an animation exists before playing it  
							
							
							
						 
						
							2013-01-19 21:55:04 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68779375b2 
								
							 
						 
						
							
							
								
								Implement WalkLeft and WalkRight character states  
							
							
							
						 
						
							2013-01-19 16:19:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b07ee5cf 
								
							 
						 
						
							
							
								
								Don't reset the animation when setting the same state  
							
							... 
							
							
							
							Unless looping is being toggled on. 
							
						 
						
							2013-01-19 15:46:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e0541b52c4 
								
							 
						 
						
							
							
								
								Use a list to store and get state information  
							
							
							
						 
						
							2013-01-19 14:56:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de2d084e61 
								
							 
						 
						
							
							
								
								Add a looping property to handle if an animation should loop  
							
							
							
						 
						
							2013-01-19 14:22:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b68953f0d 
								
							 
						 
						
							
							
								
								Scale animation speed using the direction length  
							
							... 
							
							
							
							The direction length doesn't currently give a good speed, but it's something. 
							
						 
						
							2013-01-18 21:40:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aecfc0829a 
								
							 
						 
						
							
							
								
								Implement WalkForward and WalkBack character states  
							
							
							
						 
						
							2013-01-18 18:04:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e33f59e0fe 
								
							 
						 
						
							
							
								
								Ensure the direction vector is initialized and copied properly  
							
							
							
						 
						
							2013-01-18 17:41:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1cdd64cd9b 
								
							 
						 
						
							
							
								
								Return the animation movement from the character controller.  
							
							... 
							
							
							
							Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them. 
							
						 
						
							2013-01-18 17:05:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9235fba770 
								
							 
						 
						
							
							
								
								Store the movement vector in the character controller  
							
							
							
						 
						
							2013-01-18 16:00:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								40f8e75763 
								
							 
						 
						
							
							
								
								Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations  
							
							... 
							
							
							
							Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished. 
							
						 
						
							2013-01-18 15:39:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a527cb8349 
								
							 
						 
						
							
							
								
								Loop the current animation when not dead  
							
							... 
							
							
							
							This should be better, but it's not perfect. It misses the case where
start < loop start == loop stop <= stop 
							
						 
						
							2013-01-18 15:22:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7684cb979 
								
							 
						 
						
							
							
								
								Pass the key time to markerEvent  
							
							
							
						 
						
							2013-01-18 14:50:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3e9b0a333c 
								
							 
						 
						
							
							
								
								Allow specifying the accumulation for animations  
							
							... 
							
							
							
							Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual). 
							
						 
						
							2013-01-18 14:25:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5cafc24ee2 
								
							 
						 
						
							
							
								
								Rename CharState_Alive back to CharState_Idle  
							
							
							
						 
						
							2013-01-18 13:43:45 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a94947029e 
								
							 
						 
						
							
							
								
								Check the marker name before deciding what to do with it  
							
							... 
							
							
							
							Also, don't force 'idle' after a playgroup 
							
						 
						
							2013-01-18 00:59:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7ccfda1f 
								
							 
						 
						
							
							
								
								Rename CharState_Idle to CharState_Alive  
							
							
							
						 
						
							2013-01-17 21:07:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8720433fa9 
								
							 
						 
						
							
							
								
								Do not automatically loop animations  
							
							... 
							
							
							
							There are 0 length idle animations that break this 
							
						 
						
							2013-01-17 17:54:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8fa1b56efc 
								
							 
						 
						
							
							
								
								Loop the current animation if there's nothing more queued  
							
							
							
						 
						
							2013-01-17 16:34:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce44290e 
								
							 
						 
						
							
							
								
								Handle the animation queue in mwmechanics  
							
							
							
						 
						
							2013-01-17 13:18:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								47c157303a 
								
							 
						 
						
							
							
								
								Filter events that do not belong to the current group  
							
							
							
						 
						
							2013-01-17 11:03:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								da4f17859e 
								
							 
						 
						
							
							
								
								Recognize soundgen animation markers  
							
							
							
						 
						
							2013-01-17 10:16:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ee389f3b2 
								
							 
						 
						
							
							
								
								Handle animation skipping in the character controller  
							
							
							
						 
						
							2013-01-16 21:25:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								852aa214cc 
								
							 
						 
						
							
							
								
								Store the available animation names in the character controller  
							
							
							
						 
						
							2013-01-16 21:16:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								afbc9f3e41 
								
							 
						 
						
							
							
								
								Keep track of the animation group currently playing  
							
							
							
						 
						
							2013-01-16 20:44:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								685f219560 
								
							 
						 
						
							
							
								
								Return a movement vector from the character controller update  
							
							
							
						 
						
							2013-01-16 18:56:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d2f5a886c7 
								
							 
						 
						
							
							
								
								Handle playgroup and skipanim through mwmechanics  
							
							
							
						 
						
							2013-01-16 17:53:18 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46fc61a4c1 
								
							 
						 
						
							
							
								
								Run animations from the character controller  
							
							
							
						 
						
							2013-01-16 16:31:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46728ab27f 
								
							 
						 
						
							
							
								
								Handle "sound:" animation events  
							
							
							
						 
						
							2013-01-16 15:52:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c32385e17 
								
							 
						 
						
							
							
								
								Avoid trying to animate things that don't have animations  
							
							
							
						 
						
							2013-01-16 15:00:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94b93227d3 
								
							 
						 
						
							
							
								
								Treat activators as actors for rendering and mechanics  
							
							... 
							
							
							
							Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly. 
							
						 
						
							2013-01-16 14:37:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d2fc3c7b33 
								
							 
						 
						
							
							
								
								Add a method to tell the character controller of new text keys  
							
							
							
						 
						
							2013-01-16 13:09:21 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f46587c383 
								
							 
						 
						
							
							
								
								Store an character controller in the animation  
							
							
							
						 
						
							2013-01-16 11:01:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c487e6019 
								
							 
						 
						
							
							
								
								Play an animation when changing states  
							
							
							
						 
						
							2013-01-16 10:45:18 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								771a5f7316 
								
							 
						 
						
							
							
								
								Add the beginnings of a character controller  
							
							
							
						 
						
							2013-01-10 08:35:24 -08:00