Chris Robinson
|
274f3c7b77
|
Force character state to update after switching view modes
|
2013-04-25 07:08:11 -07:00 |
|
Glorf
|
f9deb593d1
|
Bugfix #578
|
2013-04-18 21:37:58 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
scrawl
|
8bbfba3f43
|
Fix fatigue not being set to its maximum value when player is rebuilt
|
2013-04-07 16:18:40 +02:00 |
|
Marc Zinnschlag
|
18e046e628
|
cleaned up race record struct
|
2013-04-04 13:50:36 +02:00 |
|
Chris Robinson
|
04aeb3dd07
|
Rename Mechanics' Activators to Objects
|
2013-03-31 17:32:38 -07:00 |
|
Chris Robinson
|
10d04c928c
|
Use the object's class to check if it's an actor
|
2013-03-31 17:32:38 -07:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
1666bc7740
|
Armor rating
|
2013-03-16 22:53:33 +01:00 |
|
Chris Robinson
|
000128d084
|
Merge remote-tracking branch 'zini/master' into misc-cleanup
|
2013-02-25 10:38:08 -08:00 |
|
Chris Robinson
|
48271e49ec
|
Properly update the Ptr object in the mechanics manager when moving across cells
|
2013-02-25 09:57:34 -08:00 |
|
Marc Zinnschlag
|
88e8659a49
|
minor cleanup
|
2013-02-25 16:52:31 +01:00 |
|
scrawl
|
73d48a95f6
|
Add message box when the player tries to move when being overencumbered.
|
2013-02-25 16:31:48 +01:00 |
|
Chris Robinson
|
2f8affc955
|
Make sure the player's controller is properly updated when they change
|
2013-02-04 12:58:06 -08:00 |
|
Chris Robinson
|
ee9b19d2ed
|
Make sure to remove a Ptr from the activators when requested
|
2013-02-04 12:04:06 -08:00 |
|
Chris Robinson
|
fdabef65a1
|
Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
|
2013-01-29 00:19:24 -08:00 |
|
Chris Robinson
|
8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
|
Chris Robinson
|
3c02e1ccc9
|
Run physics right after updating the actors
|
2013-01-16 08:22:38 -08:00 |
|
eduard
|
2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
Marc Zinnschlag
|
5f5addf052
|
fixed an enum
|
2012-12-09 00:12:24 +01:00 |
|
Marc Zinnschlag
|
75f64aa38b
|
Merge branch 'master' into dialogue
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
|
2012-11-10 15:44:44 +01:00 |
|
Marc Zinnschlag
|
0ab4068fbd
|
Merge remote-tracking branch 'scrawl/persuasion' into next
|
2012-11-10 14:59:52 +01:00 |
|
Marc Zinnschlag
|
d15eb6cd17
|
Merge remote-tracking branch 'greye/player-model' into next
|
2012-11-10 12:36:01 +01:00 |
|
greye
|
b1ef0026a9
|
race selection/inventory preview character model update
|
2012-11-10 11:41:12 +04:00 |
|
scrawl
|
553ea08eae
|
consider temporary disposition change when trading
|
2012-11-10 00:42:31 +01:00 |
|
scrawl
|
33b4b29fbc
|
persuasion mechanics, added reputation
|
2012-11-10 00:29:36 +01:00 |
|
scrawl
|
ace9ee9c83
|
persuasion dialog
|
2012-11-09 20:18:38 +01:00 |
|
scrawl
|
f6a9029c4b
|
bounty & disease disposition effect
|
2012-11-09 18:33:11 +01:00 |
|
scrawl
|
d53a7ade1e
|
method names, disposition uint->int
|
2012-11-09 14:42:09 +01:00 |
|
scrawl
|
b2afb1fd5c
|
Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2012-11-08 23:16:40 +01:00 |
|
scrawl
|
322faf13e4
|
cleanup
|
2012-11-08 22:37:59 +01:00 |
|
scrawl
|
bf4e855260
|
fixed creatures
|
2012-11-08 22:31:08 +01:00 |
|
greye
|
2a86432887
|
store birthsign in MWWorld::Player
|
2012-11-08 18:50:23 +04:00 |
|
gugus
|
0a883f4492
|
The player can now barter with merchants
|
2012-11-08 13:38:20 +01:00 |
|
greye
|
83e758ee50
|
clean up interfaces
|
2012-11-08 16:37:57 +04:00 |
|
greye
|
9dc9098fa7
|
update MWBase::World interface since records contains own id
|
2012-11-08 01:52:34 +04:00 |
|
greye
|
5b9621bca5
|
store player record data in ESMStore
|
2012-11-08 01:36:43 +04:00 |
|
gugus
|
bf98b95955
|
bugfix
|
2012-11-06 13:10:54 +01:00 |
|
gugus
|
2841d831a6
|
Disposition is now updated everyframe
|
2012-11-05 23:16:37 +01:00 |
|
gugus
|
9ebe9cb40c
|
Disposition is now calculated according to the Wiki. But: bouty and deacease are not implemented (for disposition at least), and there is still no temporary/permanent dispositons changes
|
2012-11-05 19:55:06 +01:00 |
|
greye
|
86ad7a96f4
|
applying new interface vol.2, inconsistent
|
2012-11-05 21:19:22 +04:00 |
|
greye
|
d205723a17
|
resolving m prefix/ESMStore movement
|
2012-11-05 18:02:47 +04:00 |
|
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
gugus
|
f72f898bd9
|
implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
|
2012-11-05 11:07:43 +01:00 |
|
Marc Zinnschlag
|
453f347ee8
|
Issue #68: added getdeadcount script function
|
2012-10-27 11:33:18 +02:00 |
|
Marc Zinnschlag
|
bdca5aff87
|
Issue #68: simplified the dynamic stats interface
|
2012-10-19 13:10:06 +02:00 |
|
greye
|
2fa4ac177a
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
|