MiroslavR
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301dd77efb
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Save controls state (Fixes #3598)
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8 years ago |
scrawl
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fc8e40889d
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Move common subrecord definitions (NAME, DELE) to defs.hpp
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9 years ago |
scrawl
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a066b24303
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Restore WeaponAnimation
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10 years ago |
scrawl
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68f93294da
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Port EffectManager
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10 years ago |
scrawl
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232e34bddd
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OpenCS: port lighting toolbar, fix multiple context GL objects issue
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10 years ago |
scrawl
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bea88c3643
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
scrawl
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8b5effe3e0
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Fix wrong magic number for JOUR in openmw savegames
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10 years ago |
scrawl
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1e92cab3e7
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ESSImport: read dialogue/journal records, not converted yet
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10 years ago |
scrawl
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e19ab77d00
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Store camera first person state in savegame (Fixes #2255)
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10 years ago |
scrawl
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45b4304237
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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10 years ago |
Marc Zinnschlag
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d1d861e1be
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Merge branch 'run'
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
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10 years ago |
scrawl
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4f92044d71
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Allow user-created markers on local map (Fixes #1571)
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10 years ago |
Marc Zinnschlag
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30f114873d
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added debug profile record
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11 years ago |
scrawl
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e458cf1df2
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Savegame: Store death counter (Fixes #1477)
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11 years ago |
scrawl
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e266aff561
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Savegame: store projectiles
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11 years ago |
scrawl
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61187c2fef
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Savegame: store actorIds
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11 years ago |
scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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11 years ago |
scrawl
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041319c43e
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Fixes #1234: Store dynamic record counter in savegame to prevent name clashes
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11 years ago |
scrawl
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17bb8d7f9a
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Fixes #1252: Add item/magic keybindings to savegame
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11 years ago |
slothlife
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1acd1bd913
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Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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11 years ago |
Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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11 years ago |
Marc Zinnschlag
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9f721fd144
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store list of known topics in saved game files
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11 years ago |
Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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11 years ago |
scrawl
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e0de76a6f7
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Save/load global map
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11 years ago |
Marc Zinnschlag
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419e3a7d30
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write references in cells to saved game file
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11 years ago |
Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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11 years ago |
Marc Zinnschlag
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8c5f313546
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added savedgame-specifc record structs for objects state
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11 years ago |
Marc Zinnschlag
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3590fa40bd
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store global script state in saved game files
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11 years ago |
Marc Zinnschlag
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eec9821cd8
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added records for storing journals in saved game files
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11 years ago |
Marc Zinnschlag
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dc75627d53
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added secondary saved game header record
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11 years ago |
Marc Zinnschlag
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baae548106
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added project scope filter saving
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11 years ago |
Marc Zinnschlag
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65081f5520
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added variant class
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12 years ago |
Marc Zinnschlag
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a7102c143f
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ESX variable type cleanup
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12 years ago |
greye
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3494e17b7c
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wipe record superclass
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12 years ago |
greye
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c54750977f
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remove underscores in guards
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12 years ago |
greye
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7606ebafd6
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resolving conflicts, minor update
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12 years ago |
Alexander "Ace" Olofsson
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a74aeace73
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Can now save strings with proper encoding, byte-perfect clones up until land records
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13 years ago |
Alexander "Ace" Olofsson
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ba602929ef
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Adding basic save functions to all record types.
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13 years ago |
Nikolay Kasyanov
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79911b16d0
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Fixed enum formatting in components/esm headers
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14 years ago |
Nikolay Kasyanov
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a2c42ab5a2
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components/esm header refactoring in progress. Refactored:
esm_reader.hpp
loadacti.hpp
loadalch.hpp
loadappa.hpp
loadarmo.hpp
loadbody.hpp
loadbook.hpp
loadbsgn.hpp
loadcell.hpp
loadclas.hpp
loadclot.hpp
loadland.hpp
Updated code style in defs.hpp
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14 years ago |
Marc Zinnschlag
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770276281b
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changed numeric char type defs from char to signed char
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14 years ago |
Jan Borsodi
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cd3e976b7c
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Added birthsign dialog and spell effect widget.
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14 years ago |
Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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15 years ago |