Commit Graph

34 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Stanislav Bas 4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 10 years ago
Stanislav Bas 7ecb54a776 Set Deleted flag to false when initializing ESM records 10 years ago
Stanislav Bas 926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
10 years ago
scrawl 28caeadef4 Improve error message for not found records 10 years ago
scrawl e30f240ba2 Add travel service support for creatures (Fixes #2432) 10 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
11 years ago
Marc Zinnschlag bf1a37dc38 Merge remote-tracking branch 'sirherrbatka/referencables_verifer' 11 years ago
scrawl 14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 11 years ago
Marek Kochanowicz e4e7d50623 Added creatureCheck. I don't know meaning of all data fields here. 11 years ago
Marc Zinnschlag c42e74dadf make 4 byte record type accessable from record struct 11 years ago
Marc Zinnschlag 874ce26bef added missing consts to record save functions 11 years ago
Marc Zinnschlag c626e2b257 Merge branch 'ref'
Conflicts:
	apps/opencs/view/doc/view.hpp
12 years ago
scrawl 8a3d3f954b NPC/creature persistence flag 12 years ago
Marc Zinnschlag b21dae8d75 added blank function to all referencable record structs 12 years ago
greye 3494e17b7c wipe record superclass 12 years ago
greye 721324c1db rm record inheritance, rework esmtool accordingly 12 years ago
greye c54750977f remove underscores in guards 12 years ago
greye 7606ebafd6 resolving conflicts, minor update 12 years ago
greye a90547bbbe code formatting 13 years ago
greye 75fa0288a3 fix creatures has spells, creatures ai data 13 years ago
greye 02d7aa4135 npc ai packages 13 years ago
Alexander "Ace" Olofsson f675d8d039 Merge branch 'master' 13 years ago
scrawl 630241c8e2 load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum. 13 years ago
Alexander "Ace" Olofsson a74aeace73 Can now save strings with proper encoding, byte-perfect clones up until land records 13 years ago
Alexander "Ace" Olofsson 290d09de64 Switching creature and npc to using the same id storage as the rest of the records 13 years ago
Alexander "Ace" Olofsson 0fd48c4229 Extended the esmtool a bit and prepared all records for saving. 13 years ago
Alexander "Ace" Olofsson ba602929ef Adding basic save functions to all record types. 13 years ago
Nikolay Kasyanov 79911b16d0 Fixed enum formatting in components/esm headers 14 years ago
Nikolay Kasyanov 1e5768170f Refactored remaining headers in components/esm except defs.hpp.
Removed obsolete *.cpp files.
14 years ago
Pieter van der Kloet dd4d022301 Converted all tabs to four spaces 14 years ago
Marc Zinnschlag 8d85211fa1 modified Npc and Creature class to let them store a copy of their own ID 15 years ago
Marc Zinnschlag e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 15 years ago