Bret Curtis
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cd97d0c61c
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Merge branch 'master' into automove
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2020-06-08 11:42:05 +02:00 |
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Capostrophic
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1873da4c91
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Don't save to or read automove state from saved games (#5452)
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2020-06-06 15:58:21 +03:00 |
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Andrei Kortunov
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5468fcb29f
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
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elsid
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ef4a7089e4
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Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
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2020-04-04 01:12:49 +02:00 |
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Andrei Kortunov
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acd3cba5fa
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Store previous items in the savegame
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2018-06-10 16:21:19 +04:00 |
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scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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2015-08-18 23:06:12 +02:00 |
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scrawl
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d6a7255391
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Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
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2015-06-21 17:36:49 +02:00 |
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scrawl
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9014dc48ee
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Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
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2015-01-20 00:42:25 +01:00 |
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scrawl
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7bddfc0025
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
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scrawl
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2cb9f38a45
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Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
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2014-04-20 19:34:58 +02:00 |
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scrawl
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d3d0b7362f
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Fix older savegame compatibility regarding new crime feature.
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2014-04-18 12:34:26 +02:00 |
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Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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2014-04-05 22:45:40 -04:00 |
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Marc Zinnschlag
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ce00639d31
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added missing birthsign field to player state record
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2014-01-17 10:51:52 +01:00 |
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Marc Zinnschlag
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8c5f313546
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added savedgame-specifc record structs for objects state
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2014-01-14 15:29:55 +01:00 |
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