scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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Marc Zinnschlag
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bf1a37dc38
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Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
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2014-01-15 14:29:54 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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Marek Kochanowicz
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e4e7d50623
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Added creatureCheck. I don't know meaning of all data fields here.
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2013-12-23 12:32:35 +01:00 |
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Marc Zinnschlag
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c42e74dadf
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
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Marc Zinnschlag
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874ce26bef
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
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Marc Zinnschlag
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c626e2b257
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Merge branch 'ref'
Conflicts:
apps/opencs/view/doc/view.hpp
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2013-05-19 14:59:01 +02:00 |
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scrawl
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8a3d3f954b
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NPC/creature persistence flag
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2013-05-16 18:50:26 +02:00 |
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Marc Zinnschlag
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b21dae8d75
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added blank function to all referencable record structs
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2013-05-06 14:10:43 +02:00 |
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greye
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3494e17b7c
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wipe record superclass
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2012-10-01 00:51:54 +04:00 |
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greye
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721324c1db
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rm record inheritance, rework esmtool accordingly
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2012-09-30 23:34:53 +04:00 |
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greye
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c54750977f
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remove underscores in guards
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2012-09-23 22:11:08 +04:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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greye
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a90547bbbe
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code formatting
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2012-08-29 21:35:06 +04:00 |
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greye
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75fa0288a3
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fix creatures has spells, creatures ai data
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2012-08-29 14:35:43 +04:00 |
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greye
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02d7aa4135
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npc ai packages
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2012-08-29 14:35:43 +04:00 |
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Alexander "Ace" Olofsson
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f675d8d039
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Merge branch 'master'
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2012-06-11 19:09:10 +02:00 |
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scrawl
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630241c8e2
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load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum.
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2012-05-17 13:12:38 +02:00 |
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Alexander "Ace" Olofsson
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a74aeace73
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Can now save strings with proper encoding, byte-perfect clones up until land records
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2012-04-14 00:14:04 +02:00 |
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Alexander "Ace" Olofsson
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290d09de64
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Switching creature and npc to using the same id storage as the rest of the records
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2012-04-08 18:32:40 +02:00 |
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Alexander "Ace" Olofsson
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0fd48c4229
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Extended the esmtool a bit and prepared all records for saving.
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2012-04-08 11:51:52 +02:00 |
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Alexander "Ace" Olofsson
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ba602929ef
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Adding basic save functions to all record types.
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2012-04-06 21:04:30 +02:00 |
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Nikolay Kasyanov
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79911b16d0
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Fixed enum formatting in components/esm headers
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2011-04-08 22:26:27 +04:00 |
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Nikolay Kasyanov
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1e5768170f
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Refactored remaining headers in components/esm except defs.hpp.
Removed obsolete *.cpp files.
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2011-04-08 17:58:21 +04:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Marc Zinnschlag
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8d85211fa1
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modified Npc and Creature class to let them store a copy of their own ID
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2010-08-08 14:09:09 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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