elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
5 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
...
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
elsid
4624f31788
Report navigator stats
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
...
Refactor navigator related code
6 years ago
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
...
Move all logic related to this type into its methods.
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
...
Remove useless SharedGuarded type.
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago
elsid
16675fd254
Return empty path when navmesh is not found for agent
6 years ago
elsid
1d3668cd22
Add Navigator interface
6 years ago
elsid
d63881e054
Make Navigator::findPath independent from class fields
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
69b5834c64
Add doc for Navigator
6 years ago
elsid
1a27489904
Add special type for object id
6 years ago
elsid
346e9e3141
Add off mesh connections for doors without teleport
6 years ago
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
6 years ago
elsid
c95cea414c
Support water for NavMesh
6 years ago
elsid
72f211ef28
Add enums for area type and flags
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
144e1a063b
Support animated objects
6 years ago
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
6 years ago
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
6 years ago
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago