scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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bbd15b185d
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Skip inactive controllers. Fixes those bloody bone boots again.
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2014-01-31 05:59:58 +01:00 |
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scrawl
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6d47d710a0
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Reimplement NiGeomMorpherController using Ogre's pose animation system
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2013-12-28 00:51:09 +01:00 |
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scrawl
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c5e543b91b
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Implement NiGeomMorpherController
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2013-12-07 14:10:33 +01:00 |
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Chris Robinson
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26cc86ffdc
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Use the Nif node's transform for skinned fixups
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2013-04-24 00:42:45 -07:00 |
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Chris Robinson
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020bc410bf
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-23 16:57:59 -07:00 |
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scrawl
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44ac0a7c18
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Use one vertex buffer for all UV coordinates
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2013-04-23 22:47:57 +02:00 |
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Chris Robinson
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59137d93c9
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Partially handle NiGeomMorpherController
The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method.
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2013-04-22 03:24:02 -07:00 |
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Chris Robinson
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d26ffe9de0
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Move a method to the Node class
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2013-04-10 23:19:47 -07:00 |
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Chris Robinson
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62e0abd945
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Move the mesh loader to its own source file
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2013-04-10 22:38:46 -07:00 |
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