Chris Robinson
b4b20622c6
Properly handle NiAlphaProperty values
12 years ago
lazydev
f717fe0254
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
70b6b68005
Merge remote-tracking branch 'sergeyshambir/BBfix'
12 years ago
lazydev
759b2e96bf
fix for https://bugs.openmw.org/issues/577
12 years ago
Marc Zinnschlag
5911991b4a
Merge remote-tracking branch 'pvdk/credits2'
12 years ago
pvdk
6b86db6b6f
Forgot the release manager and added the license terms of EB Garamond
12 years ago
vorenon
89cba3cf45
Replaced ifs/elseifs with switch
12 years ago
vorenon
13c33c1613
added missing click sound to main menu
12 years ago
Chris Robinson
35e2b6942a
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
ceafcc2ebb
Support float samples with ffmpeg
...
Requires the AL_EXT_FLOAT32 extension in OpenAL
12 years ago
Nathan Jeffords
21f502e3dd
properly handle potentially non 16 bit planar audio formats
12 years ago
pvdk
cd99e9d952
Updated credits.txt and corrected license info in readme.txt
12 years ago
Marc Zinnschlag
fb990b5e69
updated credits file
12 years ago
vorenon
b1ca719d61
Added click sound to OK button for message boxes
12 years ago
vorenon
1a43d86d9e
Close messages boxes with the activation key (Bug #589 )
12 years ago
Marc Zinnschlag
dc445844d2
Merge remote-tracking branch 'scrawl/z-up'
12 years ago
scrawl
b9912a19e0
Z-up conversion: fix player arrow direction on global map
12 years ago
scrawl
cd68012498
Z-up conversion: raycasts
12 years ago
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
12 years ago
scrawl
341f9b96e2
Local map: restore zHigh
12 years ago
scrawl
284ba58e1e
Z-up conversion: global map, shader fix
12 years ago
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
12 years ago
scrawl
5c0c5854e8
Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not
12 years ago
scrawl
3ef952172d
Z-up conversion: water, sky
12 years ago
scrawl
3cb3ec91c0
Z-up conversion: camera
12 years ago
scrawl
a5451eb9d9
Z-up conversion: terrain, objects
12 years ago
Chris Robinson
955e2713a9
Fix encumbrance term calculation
12 years ago
Chris Robinson
a576e9e430
Set the race selection character preview in a valid (idle) pose.
12 years ago
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
12 years ago
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
12 years ago
Chris Robinson
da575b181e
Use the correct GMST for the race menu
12 years ago
lazydev
7e689abdfb
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
12 years ago
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
12 years ago
Chris Robinson
000128d084
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
12 years ago
Marc Zinnschlag
fa45def475
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
12 years ago
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
12 years ago
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag
88e8659a49
minor cleanup
12 years ago
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
...
Helps improve performance with Tribunal and Bloodmoon's scripts
12 years ago
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
12 years ago
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago