Andrei Kortunov
6795163265
Disable transparency for all popup lists
8 years ago
Andrei Kortunov
98f161c7fd
Combat AI: avoid enemy hits when casting Self-ranged spells ( fixes #3922 )
8 years ago
scrawl
2c95f40640
Merge pull request #1333 from akortunov/guidistortionfix
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Disable sound distortion for GUI actions and PlaySound command [discussion]
8 years ago
scrawl
4f6838c7db
Merge pull request #1335 from akortunov/guifixes
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GUI fixes
8 years ago
Andrei Kortunov
5bb9f1b187
Make popup in character select menu non-transparent
8 years ago
Andrei Kortunov
2b22d10ebc
Spellview fixes
8 years ago
Andrei Kortunov
9179a019df
Quick keys menu fixes
8 years ago
scrawl
12871dd8da
Merge pull request #1334 from akortunov/guifixes
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EditEffectDialog fixes
8 years ago
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
8 years ago
Andrei Kortunov
dca8317083
Disable sound distortion for player actions in GUI mode
8 years ago
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
8 years ago
scrawl
ada85aa1ee
Merge pull request #1331 from akortunov/guidistortionfix
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Prevent GUI sounds distortion
8 years ago
PlutonicOverkill
2d7689b978
Add Visual Studio 2017 support
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The new VS2017 configuration uses all the same settings as the
VS2015 one, but uses a different generator.
CMake by default looks for Boost libraries based on the compiler
being used, but Boost only has binaries for VS2015, so a hack is
used to make sure it looks for the correct ones.
I don't know what TOOLSET and XP_TOOLSET are for but I left them
just in case.
8 years ago
scrawl
40dc1dd6f5
Fix checking a variable before it's assigned (Bug #3950 )
8 years ago
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
8 years ago
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
8 years ago
Andrei Kortunov
37952c9a79
Added door detection based by ray casting
8 years ago
scrawl
9c94244b28
Fix crash introduced by commit 1d8a9ff622
( Fixes #3940 )
8 years ago
scrawl
951c4e12e0
Fix crash introduced by commit 1d8a9ff622
( Fixes #3940 )
8 years ago
Andrei Kortunov
143fdae6fe
Make spell priority calculation close to vanilla (bug #3937 ).
8 years ago
scrawl
ea5fe4b686
Merge pull request #1328 from akortunov/journalfix
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Do not show empty journal entries (fixes #3891 )
8 years ago
Andrei Kortunov
7fcb22b867
Do not show empty journal entries ( fixes #3891 )
8 years ago
scrawl
ec458ef385
Don't reset idle time when there is no camera movement ( Fixes #3902 )
8 years ago
scrawl
8d17565efd
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900 )
8 years ago
scrawl
ca5b351eef
Fix saved joystick bindings being discarded when running without joystick connected
8 years ago
scrawl
903e59f495
Don't reset idle time when there is no camera movement ( Fixes #3902 )
8 years ago
scrawl
44e2089098
Don't play 'menu click' sound for right clicks ( Fixes #3919 )
8 years ago
scrawl
534c81976c
Add missing cell update for physics system ( Fixes #3917 )
8 years ago
scrawl
62f0ba6045
Merge pull request #1279 from Allofich/position
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Fix actors not returning to their wander locations
8 years ago
scrawl
73fbaae97f
Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
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Adjust restock calculations to ignore filled soul gems. (Bug #3684 )
8 years ago
scrawl
07ebf00f9c
Merge pull request #1327 from tlmullis/bugfix/pass-configuration-to-msbuild
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build.msvc.sh msbuild configuration fix
8 years ago
scrawl
54bb1b13cb
Change NCO/NCC flags to NC* ( Fixes #3915 )
8 years ago
scrawl
41fb17f39b
Revert "Correcting https://bugs.openmw.org/issues/3906 "
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This reverts commit b0abed00e5
.
8 years ago
tlmullis
fad760cc1d
msbuild was always defaulting to building the Debug configuration so it was impossible to build any other configurations with build.msvc.sh
8 years ago
Andrei Kortunov
1a8f2bfc11
Combat AI: select target by priority
8 years ago
Andrei Kortunov
a2be73295b
Combat AI: take in account enemy weapon resistance
8 years ago
Andrei Kortunov
62b24eb078
Combat AI: do not use range weapons under water
8 years ago
Jordan Ayers
b277bd782e
Adjust restock calculations to ignore filled soul gems.
...
Bug #3684
8 years ago
Allofich
4f08084e79
Make stationary actors return to position on load
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Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656 )
8 years ago
scrawl
3356fb81ce
Merge pull request #1280 from Allofich/guard
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Make guards that are attacked try to arrest player
8 years ago
Allofich
028762a7dc
Make guards that are attacked try to arrest player
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(Fixes #3706 )
8 years ago
Nikolay Kasyanov
160a67afe1
Merge pull request #1319 from OpenMW/ci-reenable-macos-packaging
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[macOS, CI] reenable packaging & fix nightlies
8 years ago
scrawl
cd1821c464
Merge pull request #1322 from Siimacore/wizardthreadfix
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Stopping the thread in the wizard that prevented it to stop correctly
8 years ago
scrawl
53264f34b3
Merge pull request #1321 from akortunov/spellpriority
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Use mRange to check spell range instead of mArea.
8 years ago
Bret Curtis
dfed710e5e
Merge pull request #1323 from Allofich/compile
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Fixes for building in MSVC
8 years ago
Allofich
42402976e3
Fixes for building in MSVC
8 years ago
Siimacore
6af470ff03
Stopping the thread in the wizard that prevented it to stop correctly
8 years ago
Nikolay Kasyanov
97c3c45ba8
[macOS, CI] Use Qt 5.7
8 years ago
Andrei Kortunov
87939bf3b1
Use mRange to check spell range instead of mArea.
8 years ago
Nikolay Kasyanov
016da1f10c
[macOS, CI] Use most recent dependencies
8 years ago