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22 commits

Author SHA1 Message Date
Chris Robinson
de2d084e61 Add a looping property to handle if an animation should loop 2013-01-19 14:22:15 -08:00
Chris Robinson
0b68953f0d Scale animation speed using the direction length
The direction length doesn't currently give a good speed, but it's something.
2013-01-18 21:40:47 -08:00
Chris Robinson
aecfc0829a Implement WalkForward and WalkBack character states 2013-01-18 18:04:00 -08:00
Chris Robinson
9235fba770 Store the movement vector in the character controller 2013-01-18 16:00:51 -08:00
Chris Robinson
40f8e75763 Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished.
2013-01-18 15:39:28 -08:00
Chris Robinson
c7684cb979 Pass the key time to markerEvent 2013-01-18 14:50:55 -08:00
Chris Robinson
5cafc24ee2 Rename CharState_Alive back to CharState_Idle 2013-01-18 13:43:45 -08:00
Chris Robinson
9d7ccfda1f Rename CharState_Idle to CharState_Alive 2013-01-17 21:07:36 -08:00
Chris Robinson
7cce44290e Handle the animation queue in mwmechanics 2013-01-17 13:18:40 -08:00
Chris Robinson
7ee389f3b2 Handle animation skipping in the character controller 2013-01-16 21:25:50 -08:00
Chris Robinson
852aa214cc Store the available animation names in the character controller 2013-01-16 21:16:22 -08:00
Chris Robinson
afbc9f3e41 Keep track of the animation group currently playing 2013-01-16 20:44:37 -08:00
Chris Robinson
685f219560 Return a movement vector from the character controller update 2013-01-16 18:56:13 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
46fc61a4c1 Run animations from the character controller 2013-01-16 16:31:09 -08:00
Chris Robinson
d2fc3c7b33 Add a method to tell the character controller of new text keys 2013-01-16 13:09:21 -08:00
Chris Robinson
3c487e6019 Play an animation when changing states 2013-01-16 10:45:18 -08:00
Chris Robinson
b378bc92a0 Store an animation object in the character controller 2013-01-16 10:16:37 -08:00
Chris Robinson
94b24f07e1 Keep track of the state in the character controller, and don't remove dead actors from the map 2013-01-12 10:10:27 -08:00
Chris Robinson
4890d901a2 Store an MWWorld::Ptr in the character controller 2013-01-12 08:49:08 -08:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Chris Robinson
771a5f7316 Add the beginnings of a character controller 2013-01-10 08:35:24 -08:00