scrawl
74c56556cc
More fixes for scaled particle systems
10 years ago
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
10 years ago
scrawl
6183926732
Particle fix
10 years ago
scrawl
961aba5e2b
Revert part of e91d9d0903
10 years ago
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
...
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
10 years ago
scrawl
60f288195f
Fix for copy construction of particle system templates
10 years ago
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
10 years ago
scrawl
c179977f20
Fix quaternion rotation order
10 years ago
scrawl
9242e6d256
Avoid copying keyframes in controller instances
10 years ago
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
10 years ago
scrawl
15f9c1ddcf
NiBSPArrayController works
10 years ago
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
10 years ago
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
...
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
10 years ago
scrawl
ab3c28eb96
Use template function for interpolation
10 years ago
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
10 years ago