Andrei Kortunov
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af41e9acc1
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Initialize variables to avoid undefined values
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2019-11-13 14:47:29 +04:00 |
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Andrei Kortunov
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2ed05a5195
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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Chris Robinson
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021627bdf8
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Mark some functions with override
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
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2017-09-18 01:51:11 -07:00 |
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scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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2017-08-20 22:34:41 -04:00 |
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scrawl
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7f5beb3172
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Remove unused includes
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0782839a42
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Avoid redundant culling tests on the transform/drawable
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2017-03-14 19:27:56 +01:00 |
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scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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2017-03-14 19:27:56 +01:00 |
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scrawl
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bb991850da
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Add LOD stitches
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0efc54c749
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
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scrawl
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b1d4bb5708
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Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
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