David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-06-11 13:21:58 +03:00
David Cernat
36a2308acd
Add OpenMW commits up to 30 May 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
2020-06-09 17:50:26 +03:00
David Cernat
62df188fd4
Add OpenMW commits up to 16 May 2020
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# Conflicts:
# CI/before_script.linux.sh
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwscript/globalscripts.cpp
# apps/openmw/mwscript/interpretercontext.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/cellstore.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
# components/interpreter/context.hpp
2020-06-06 22:38:28 +03:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr
2020-06-01 17:07:08 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
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Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
David Cernat
053a5a6258
Add OpenMW commits up to 9 May 2020
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
2020-04-26 18:58:33 +03:00
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
2020-04-25 09:52:58 +03:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
2020-03-21 10:41:35 +04:00
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
2020-03-11 22:17:17 +02:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
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Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
2020-02-11 22:24:18 +01:00
David Cernat
a13cef9913
Merge branch '0.7.0reset' of https://github.com/uramer/openmw into 0.7.1
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# Conflicts:
# apps/openmw-mp/Script/Functions/Worldstate.cpp
# apps/openmw-mp/Script/Functions/Worldstate.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwmp/CellController.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-02-11 15:41:38 +02:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination
2020-02-10 22:29:54 +01:00
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
2020-01-02 22:09:54 +02:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
David Cernat
ca9cd90a4d
Add OpenMW commits up to 20 Dec 2019
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2019-12-20 15:43:50 +02:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
David Cernat
3aaf64a984
[Client] Only send DoorState packets for logged in players
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This prevents problems with content that uses scripted doors in the area players are spawned in before they log in.
2019-12-03 12:23:05 +02:00
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
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Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
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# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2019-10-07 08:19:21 +03:00
elsid
6253d2a7ac
Undo door rotation once
2019-09-29 13:42:51 +02:00
David Cernat
0b85829e38
[Client] Make it possible to unload Cells & clear CellStores from World
2019-09-28 13:09:03 +03:00
David Cernat
339428872e
[Client] Fix infinite loop in CellController
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Previously, using CellController::getCellStore() to get an unloaded CellStore would make its references get loaded in the process, with the CellStore's loadRefs() then running updateMergedRefs(), which in turn – before getting as far as setting the CellStore's state to State_Loaded – would call CellController::hasLocalAuthority() on its accompanying ESM::Cell, which would then run CellController::isActiveWorldCell(), which would then run CellController::getCellStore() to get the CellStore again, which – still being marked as unloaded – would run the whole loop again... and again.
2019-09-23 21:18:38 +03:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
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# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
2019-09-18 23:46:08 +03:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00