Chris Robinson
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b6d2888c48
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Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
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12 years ago |
Marc Zinnschlag
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aee0336780
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Merge remote-tracking branch 'kcat/script-functions'
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12 years ago |
Chris Robinson
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73437dfdca
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GetEffect can accept an effect ID string as well
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12 years ago |
Chris Robinson
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c1dfa980bf
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Combine ShowVarsImplicit and ShowVarsExplicit
Also removes an unnecessary else statement
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12 years ago |
Marc Zinnschlag
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e2e76147c8
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Merge remote-tracking branch 'potatoesmaster/magic'
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12 years ago |
Chris Robinson
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30973352e8
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Implement ShowVars (SV) console function
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12 years ago |
Chris Robinson
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2353ac1739
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Properly implement SetWerewolfAcrobatics
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12 years ago |
Emanuel Guevel
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ad3646cb15
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Fix spell icons displayed when effect ended
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12 years ago |
Emanuel Guevel
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a47c76001c
|
Apply trap magic effects
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12 years ago |
Emanuel Guevel
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37ea0f3fb9
|
Display refusal message when weapon/magic icons are clicked as werewolf
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12 years ago |
Emanuel Guevel
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997f37700d
|
Display HUD icons for hidden windows
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12 years ago |
Emanuel Guevel
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c27c33f542
|
Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
|
12 years ago |
Marc Zinnschlag
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789a66eaa7
|
added filter box and basic record filter UI (not functional yet; only supporting on-the-fly filters for now)
|
12 years ago |
Chris Robinson
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1ad02d68a7
|
Merge remote-tracking branch 'zini/master' into werewolf
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12 years ago |
Chris Robinson
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6fd4cdb5fb
|
Play randomized werewolf sounds
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12 years ago |
Chris Robinson
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00d6690b4d
|
Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
|
12 years ago |
Marc Zinnschlag
|
1884c6054e
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Merge remote-tracking branch 'lazaroth/layout_updates_2'
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12 years ago |
Lars Söderberg
|
317d565133
|
Larger area for window corner diagonal arrows
|
12 years ago |
Chris Robinson
|
180f0d0fe9
|
Restart from the loop point if replaying the same animation
|
12 years ago |
Lars Söderberg
|
5b060ffe8d
|
Varios standardizations, fixes and optimizations
|
12 years ago |
Lars Söderberg
|
73fb682718
|
Made the alchemy window resizable
|
12 years ago |
scrawl
|
6dc216af3d
|
Fix a typo, caused occasional white spots on local map render
|
12 years ago |
Chris Robinson
|
5968165de0
|
Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
|
12 years ago |
Chris Robinson
|
a28c36de17
|
Don't count as running if not actually moving along (local) X/Y
|
12 years ago |
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
12 years ago |
Marc Zinnschlag
|
f5b06d5d52
|
basic filter tree structure
|
12 years ago |
Chris Robinson
|
db1036e5e5
|
Handle SetWerewolfAcrobatics
|
12 years ago |
Chris Robinson
|
ae183cb3e4
|
Handle werewolf stats
|
12 years ago |
Marc Zinnschlag
|
a95715b61d
|
added description field to filter record
|
12 years ago |
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
12 years ago |
Chris Robinson
|
46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
12 years ago |
Marc Zinnschlag
|
fb0b57efaa
|
Merge remote-tracking branch 'vorenon/bug876'
|
12 years ago |
Chris Robinson
|
75b6515915
|
Inherit NpcStats from CreatureStats
|
12 years ago |
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
12 years ago |
Chris Robinson
|
6110a0ee3b
|
Don't allow resting as a werewolf
|
12 years ago |
Chris Robinson
|
75131e6a48
|
Rebuild the actor after switching between werewolf forms
|
12 years ago |
Chris Robinson
|
5fbfce6d1e
|
Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
|
12 years ago |
Chris Robinson
|
d77d60cbc2
|
Remove an unneeded forceUpdate method
|
12 years ago |
vorenon
|
a718a62ef5
|
Fix for bug 876
|
12 years ago |
PLkolek
|
86020ad94d
|
Added underwater and drowning sounds.
|
12 years ago |
Marc Zinnschlag
|
f6226e4859
|
added Creator class for filters
|
12 years ago |
Chris Robinson
|
e3d5a1b38d
|
Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
|
12 years ago |
Chris Robinson
|
0de4a34d75
|
Merge remote-tracking branch 'zini/master' into werewolf
|
12 years ago |
Chris Robinson
|
960ea3d96c
|
Add/remove a WerewolfRobe when werewolf form is toggled
|
12 years ago |
Chris Robinson
|
3cff7b1e42
|
Don't assume icons have a period in their filename
|
12 years ago |
Chris Robinson
|
1f6055d54b
|
Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
|
12 years ago |
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
12 years ago |
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
12 years ago |
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
12 years ago |
Chris Robinson
|
9694b18d1b
|
Update part skeletons immediately when added
|
12 years ago |