Mads Buvik Sandvei
e8b0198eaa
Possible MMR controller workaround
2020-11-29 16:29:57 +01:00
Mads Buvik Sandvei
e56d74518d
VR tab in the settings menu.
2020-11-29 13:14:00 +01:00
Mads Buvik Sandvei
211de4d3b2
Fix fog color not applying to VR cameras.
2020-11-28 19:50:47 +01:00
Mads Buvik Sandvei
fde3ae1403
wrist option
2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e
Hud alongside arm instead of across to avoid getting eaten by shields
2020-11-28 18:58:23 +01:00
Mads Buvik Sandvei
2a5e552fd0
Openxr vr clang fixes
2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
01add8023e
derp fix
2020-11-28 00:25:34 +01:00
Mads Buvik Sandvei
04711180bd
Continue use of ifdef pragmas until i feel like cleaning up build rules
2020-11-27 23:08:08 +01:00
Mads Buvik Sandvei
259330ab14
Drop MyGUI 3.4 requirement. Manage layer and widget focus manually.
2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
02c7e8ed2a
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-11-27 00:36:22 +01:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Mads Buvik Sandvei
349bee3138
Fix for issue #50 , doors not working when object paging active grid is enabled
2020-11-27 00:33:31 +01:00
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
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Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
Mads Buvik Sandvei
acdce6e0d0
Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain().
2020-11-22 15:23:11 +01:00
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
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Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
2020-11-19 10:34:15 -05:00
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
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Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
Evil Eye
c126d8801f
Fix #5689
2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
2020-11-18 15:34:21 +00:00
uramer
ce455e7aaa
Nicer VR meta menu
2020-11-17 23:20:32 +01:00
Frederic Chardon
bb5213670c
Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position.
2020-11-16 11:35:50 +01:00
Mads Buvik Sandvei
490d9e0086
Check if onOpen/onClose reversed visibility change before forwarding it to the VR GUI Manager.
2020-11-15 16:30:15 +01:00
Mads Buvik Sandvei
9e7df26f0f
Hide pauldrons
2020-11-15 15:45:57 +01:00
fredzio
d64ed6cf53
Get rid of the StandingActorsMap. Just embed the necessary info into
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Actor class.
2020-11-15 01:58:21 +01:00
psi29a
5362146d24
Merge branch 'interleaved_movements' into 'master'
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Unbreak lifts & conveyors in Sotha Sil Expanded
See merge request OpenMW/openmw!410
2020-11-15 00:20:24 +00:00
fredzio
e5fa457fe7
Properly account for interleaved move of actors.
...
Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.
To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.
Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
2020-11-14 20:39:16 +01:00
Mads Buvik Sandvei
2e446c97bf
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-11-14 19:20:57 +01:00
Mads Buvik Sandvei
3e581571f4
QWERTY implementation of a virtual keyboard.
2020-11-14 19:20:36 +01:00
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
2020-11-14 14:16:29 +03:00
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
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Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
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Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
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Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
Andrei Kortunov
0e971dccf0
Rework cure effects
2020-11-04 13:51:10 +04:00
Alexei Dobrohotov
37cce328ca
Merge branch 'basicmath' into 'master'
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Compute the rotation normal relative to the door axe, not the world.
See merge request OpenMW/openmw!391
2020-11-03 14:34:25 +00:00
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
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Do not remove active effects in the active effects loop
2020-11-02 17:12:45 +01:00
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
Frederic Chardon
ecd10a731e
Compute the rotation normal relative to the door axe, not the world.
2020-11-02 14:12:42 +01:00
Christoph Haag
751807d777
don't mark CheckXrResult as inline
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On gcc it compiles in Debug mode, but fails to link in Release mode.
2020-11-02 00:23:48 +01:00
fredzio
18e38d8810
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
Mads Buvik Sandvei
3158a2510e
Clarified logging of layers and extensions
2020-11-01 17:49:46 +01:00
Mads Buvik Sandvei
360ba542a6
Vive controller work-around. Revert this when steamvr fixes the vive menu button
2020-11-01 17:33:23 +01:00
Mads Buvik Sandvei
4e720afbd9
Better management of orientation. You should now be able to pitch and roll freely with no awkward limitations.
2020-11-01 17:17:40 +01:00
Mads Buvik Sandvei
77ab249d06
Global setting for vr mode
2020-11-01 15:50:59 +01:00
Mads Buvik Sandvei
4a42a299d8
Fixed implicit cast warnings
2020-11-01 15:47:45 +01:00
Mads Buvik Sandvei
f762088651
Use Constants::UnitsPerMeter instead of rolling my own value.
2020-11-01 15:45:14 +01:00