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11 commits

Author SHA1 Message Date
scrawl
e91d9d0903 Fix for behaviour of scaled particle nodes
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00
scrawl
60f288195f Fix for copy construction of particle system templates 2015-03-26 17:39:33 +01:00
scrawl
6d9deaa386 Implement planar collider for particles (Fixes #2149) 2015-03-25 04:57:01 +01:00
scrawl
c179977f20 Fix quaternion rotation order 2015-03-25 01:58:41 +01:00
scrawl
9242e6d256 Avoid copying keyframes in controller instances 2015-03-22 23:47:49 +01:00
scrawl
2db5df77f0 Change rotation/scale workaround in preparation for loading .kf controllers 2015-03-22 22:55:35 +01:00
scrawl
15f9c1ddcf NiBSPArrayController works 2015-03-21 23:10:52 +01:00
scrawl
71782462b7 Subclass ParticleSystem to support limit on the number of particles 2015-03-21 04:36:36 +01:00
scrawl
4957ceeb1d Refactor controllers, now part of the scene graph as UpdateCallbacks
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
ab3c28eb96 Use template function for interpolation 2015-03-19 17:00:16 +01:00
scrawl
f8422c3ed4 Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController 2015-03-19 03:01:11 +01:00