Andrei Kortunov
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0e1f5f68b6
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Do not allow different threads to compile the same composite map
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2019-03-21 08:52:13 +04:00 |
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Andrei Kortunov
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cad45e96ac
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Remove redundant mCompile set - we do not use data from it anyway
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2019-03-21 08:42:48 +04:00 |
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bzzt
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c2986b3bd7
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Do not block the loading thread while compiling composite maps in the
draw thread
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2019-03-20 21:42:53 +04:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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bzzt
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172cb74763
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Delete composite map layers on demand
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2019-02-28 02:47:00 +03:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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scrawl
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9b8c56761b
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Fix timing error
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2018-02-13 18:25:28 +00:00 |
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Alexander "Ananace" Olofsson
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145b47a550
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Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
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2018-02-13 17:47:38 +01:00 |
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scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
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scrawl
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c992cb6e82
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Fix texture not being applied on rendering the composite map (Fixes #3791)
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2017-03-19 19:15:22 +01:00 |
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scrawl
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11bee6ee35
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Avoid compiling composite maps that are no longer referenced
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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c921620ef3
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Compile the drawables of a composite map one by one to avoid frame drops for larger maps
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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47ca8aeee5
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Use the time elapsed instead of # compiled as limit
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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8a6d909b22
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Fix composite map being compiled twice
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2017-03-14 19:27:56 +01:00 |
|
scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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2017-03-14 19:27:56 +01:00 |
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scrawl
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b1d4bb5708
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Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
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2017-03-14 19:27:55 +01:00 |
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