Commit Graph

2397 Commits (ee3aba149d55f2294adccd1b99cfa36f6beeb7dd)

Author SHA1 Message Date
Marc Zinnschlag 78a2725169 Merged pull request #1806 7 years ago
Andrei Kortunov 38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 7 years ago
Andrei Kortunov 30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 7 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 7 years ago
Capostrophic 5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 7 years ago
Andrei Kortunov 1c35e20fcc Use 1h animations as fallback for crossbows 7 years ago
Andrei Kortunov 75dcbea365 Apply weapon reload animations only for upper body 7 years ago
Marc Zinnschlag d9de8ccb5b Merged pull request #1781 7 years ago
Capostrophic 9abfabb065
Ensure forward-compatibility of death animations in old saves (fixes #4274) 7 years ago
Capostrophic faf3e9ba5a Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Capostrophic bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 7 years ago
Andrei Kortunov 5455490ad2 Avoid fall-through in spell selection 7 years ago
Andrei Kortunov ec73011617 Clean temporary storage if we assign new AI package (bug #4464) 7 years ago
Andrei Kortunov ee45f54b53 Refactor AiTemporaryStorage usage 7 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 7 years ago
Andrei Kortunov c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 7 years ago
Capostrophic 6c23caadd7 Fix crash when a target in a different cell is (un)locked 7 years ago
Capostrophic 0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 7 years ago
Andrei Kortunov 5fd3ec1035 Implement unlockable locks with 'lock 0' console command 7 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 7 years ago
Marc Zinnschlag 2a52ade219 Merged pull request #1760 7 years ago
Andrei Kortunov e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 7 years ago
Andrei Kortunov 9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 7 years ago
Marc Zinnschlag 2b35c5efd7 Merge remote-tracking branch 'upstream/master' 7 years ago
Marc Zinnschlag aea481eacb Merged pull request #1753 7 years ago
Andrei Kortunov 61c968d550 Ignore broken items when search for replacement (bug #4453) 7 years ago
Andrei Kortunov 81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
Bret Curtis 3e4dc31e39
Merge branch 'master' into fatigue 7 years ago
Andrei Kortunov 9c45cc7e48 Use player reference instead of pointer 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 7 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 7 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 7 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 7 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 7 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 7 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 7 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 7 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 7 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 7 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 7 years ago
Andrei Kortunov 9fd2d57b86 Move previous items to player 7 years ago
Andrei Kortunov f977c6876f Bound items: store item ID instead of pointer 7 years ago
Andrei Kortunov 4de9d9fa77 Split adjustBoundItem() 7 years ago
Andrei Kortunov d1b1cb748d Reequip previous item only if the expired bound item was equipped 7 years ago
Andrei Kortunov 9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 7 years ago
Andrei Kortunov 0375bedab2 Equip previous item after a bound item expires (bug #2326) 7 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
Marc Zinnschlag 7d9de93fd3 Merged pull request #1477 7 years ago
Andrei Kortunov 6ed2773299 Do not stack return packages 7 years ago