AnyOldName3
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dd501f4132
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Make ConvexHull::clip more resilient against large values.
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2018-08-17 17:47:52 +01:00 |
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AnyOldName3
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987306feb9
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Fix ConvexHull::extendTowardsNegativeZ
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2018-08-16 23:48:19 +01:00 |
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AnyOldName3
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71778e2552
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Disable convex hull clipping based on render leaf traverser results in the z direction.
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2018-07-31 23:42:44 +01:00 |
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AnyOldName3
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02ab3b466a
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Use simplified convex hull clipping maths from the other function doing hte same thing
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2018-07-31 23:30:15 +01:00 |
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AnyOldName3
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ed68db5ef9
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Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.
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2018-06-19 23:48:59 +01:00 |
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AnyOldName3
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f5b144ef77
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Improve bounds calculation for shadow casters outside of the viewing frustum
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2018-06-12 17:04:56 +01:00 |
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AnyOldName3
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50fdd0be99
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Resolve computed near plane issues with extremely high viewing distances.
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2018-05-29 00:52:43 +01:00 |
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AnyOldName3
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2c30bc1b4f
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Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.
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2018-05-18 22:39:57 +01:00 |
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AnyOldName3
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9f0a49c303
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Disable CSM when disabled in the settings.
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2018-05-17 20:27:10 +01:00 |
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AnyOldName3
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5d05aadb37
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Begin to let settings toggle between CSM and PSSM
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2018-05-17 16:57:01 +01:00 |
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AnyOldName3
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1b30d47d7f
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Add a hacky temporary version of cascading shadow maps
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2018-05-13 12:56:40 +01:00 |
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AnyOldName3
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166e7df778
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Improve debug HUD frustum
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2018-05-11 19:08:42 +01:00 |
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AnyOldName3
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4547151863
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Add the view frustum to the debug HUD (in the most annoying way possible)
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2018-05-05 00:08:00 +01:00 |
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AnyOldName3
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e885612bd7
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Make a dynamic cast static
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2018-03-03 02:05:46 +00:00 |
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AnyOldName3
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b553b58de5
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Fix another compiler warning
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2018-03-03 02:03:16 +00:00 |
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AnyOldName3
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fc41902798
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Replace a dynamic cast with string comarison
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2018-03-01 14:37:11 +00:00 |
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AnyOldName3
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882b63cba9
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Make split point control parameters configurable with the new shadow technique.
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2018-02-26 23:00:46 +00:00 |
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AnyOldName3
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e233dae1cd
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Hook up the new shadow technique
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2018-02-26 22:27:09 +00:00 |
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AnyOldName3
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478367bef3
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Ensure the debug HUD won't crash if settings are changed at runtime.
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2018-02-26 20:50:54 +00:00 |
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AnyOldName3
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7b52091a82
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Make the debug hud enableable
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2018-02-26 20:36:43 +00:00 |
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AnyOldName3
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5d719e9d5f
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Add the debug HUD to the new shadow technique
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2018-02-26 20:20:01 +00:00 |
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AnyOldName3
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76f23c28b1
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Make shadows disableable.
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2018-02-26 16:25:44 +00:00 |
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AnyOldName3
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0f1e770c53
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Transfer changes to cull to new shadow technique
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2018-02-26 15:51:22 +00:00 |
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AnyOldName3
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4c31b38f77
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Move CLSB changes to new shadow technique
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2018-02-26 14:58:12 +00:00 |
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AnyOldName3
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06b2ce6646
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Fix alignment issues caused by renaming classes
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2018-02-26 14:34:14 +00:00 |
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AnyOldName3
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ce02c83089
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Copy debug shader source into new shadow technique
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2018-02-26 14:27:47 +00:00 |
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AnyOldName3
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7bd4c5e4b3
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Change class name
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2018-02-24 00:57:58 +00:00 |
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AnyOldName3
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11e59d3c11
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Move to the correct namespace.
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2018-02-24 00:52:46 +00:00 |
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AnyOldName3
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324b398d29
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Add a notice clarifying the source of the shadow technique files.
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2018-02-24 00:15:54 +00:00 |
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AnyOldName3
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7467248555
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Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4
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2018-02-24 00:14:29 +00:00 |
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AnyOldName3
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273914aba8
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Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
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2018-02-24 00:13:05 +00:00 |
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