scrawl
f733382f74
tooltip now contains info about item enchantment
2012-04-30 00:57:41 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
scrawl
2e57cf5730
fixed the tooltip for doors leading to exteriors, fixed map window cell name
2012-04-17 18:47:51 +02:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
scrawl
f5ab127a39
toggleFullHelp
2012-04-16 15:00:44 +02:00
scrawl
705d4c6d54
mostly complete
2012-04-15 21:14:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
scrawl
cac662ca98
basic tooltips
2012-04-14 17:47:44 +02:00
scrawl
e3486931ae
F10 hotkey toggle FPS
2012-04-13 13:17:50 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
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Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
Roman Melnik
911ca4be89
Move MapWindow to separate files
...
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.
TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
2012-04-01 20:39:53 +03:00
Marc Zinnschlag
ca4ad74151
more cleanup
2012-03-31 21:29:46 +02:00
Eli2
3cc81d74bc
Cleanup, replaced if with switch
2012-03-31 19:50:21 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
8d224f009f
toggleFogOfWar script command
2012-03-29 19:45:19 +02:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
scrawl
7a3034701f
functional HUD map
2012-03-23 16:51:56 +01:00
scrawl
ce63d29d4a
rotate hud player arrow
2012-03-23 15:26:24 +01:00
scrawl
06fa310e29
player arrow rotated correctly
2012-03-23 15:00:48 +01:00
scrawl
2dd329938a
automatically zoom in on the player while moving
2012-03-23 08:16:04 +01:00
scrawl
ab9aa1ba74
Merge branch 'next' into minimap
...
Conflicts:
files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
scrawl
26aae9d2ce
fix class name typo
2012-03-22 15:10:29 +01:00
scrawl
97ab48993e
more deprecated fixes
2012-03-21 13:32:32 +01:00
scrawl
5e939e4818
map window now works for interiors
2012-03-17 13:59:51 +01:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
scrawl
fa68be2b19
set map window cell name
2012-03-10 16:05:12 +01:00
Marc Zinnschlag
d9945a976d
Merge remote branch 'gus/DialogueSystem' into dialogue
2012-02-12 13:47:04 +01:00
gugus
c65c160e7b
finished connecting the dialogue GUI and the dialogue manager
2012-02-05 12:25:23 +01:00
gugus
abe38e5f87
Started to weire the dialogue manager and the dialogue GUI
2012-02-05 10:54:56 +01:00
Marc Zinnschlag
52a6605f10
Merge remote branch 'mirc/refactor_wm' into refactor_wm
...
- changed the way dynamics stats are passed to the character creation object
- some more clean up
Conflicts:
.gitignore
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
2012-02-03 11:24:28 +01:00
Cris Mihalache
ed5892eb5c
Finished moving the bulk of character creation code
2012-01-30 21:53:17 +02:00
Cris Mihalache
d17ba6ce19
Forgot the CharacterCreation files
2012-01-30 19:27:49 +02:00
Cris Mihalache
4b758376be
Created a class for char gen, and starting moving code to it
2012-01-30 16:38:43 +02:00
Marc Zinnschlag
5a70f28f47
removed a warning
2012-01-29 20:29:02 +01:00
Cris Mihalache
6d4fa9274e
Moved OpenEngine systems into their appropriate classes
2012-01-29 17:31:18 +02:00
Marc Zinnschlag
e3631003e9
Merge remote branch 'yacoby/detailed_fps'
2012-01-17 14:04:00 +01:00
Jacob Essex
18e4b73a86
Added a more detailed fps counter displaying the triangle and batch count
2012-01-16 15:33:21 +00:00
gugus
d59284a096
first attempt to read the journal
2011-12-29 17:58:58 +01:00
gugus
28bd9ce362
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal
2011-12-11 11:21:57 +01:00
gugus
4087ab3cda
correct CMake and add some text formating attempt.
2011-12-01 13:44:34 +01:00
gugus
bc51ba5a38
Add the journal window (J key). It's still not in the right position.
2011-11-28 16:51:11 +01:00
Marc Zinnschlag
39af941d6f
Issue #19 : Moved code from Engine to WindowManager and ScriptManager
2011-10-09 12:05:13 +02:00
Sebastian Wick
317c920e03
everything works, also the readPressedButton function should do the job
2011-07-12 20:05:04 +02:00
Sebastian Wick
23194a932f
creating the buttons on the fly
2011-06-19 19:41:42 +02:00
Sebastian Wick
5db8e8c449
InterMessageBox game mode
2011-06-19 19:10:44 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00