Capostrophic
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09aecb955c
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
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Capostrophic
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9408876b58
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Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
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2018-09-06 17:39:37 +03:00 |
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Capostrophic
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ceb6121b33
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Better checks for enemy incapacitation
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2018-09-01 12:13:18 +03:00 |
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Capostrophic
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533b72eff6
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Cache weapon type strings
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2018-09-01 12:13:18 +03:00 |
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Capostrophic
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00c847db19
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Make AI Blind, Sound and Silence effect rating more logical
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2018-09-01 12:13:18 +03:00 |
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Marc Zinnschlag
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78a84042ad
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Merged pull request #1901
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2018-09-01 11:08:24 +02:00 |
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Capostrophic
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7ef6fa9f61
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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Andrei Kortunov
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5d54214acb
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Optimize combat action iteration
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2018-08-29 17:20:34 +04:00 |
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Andrei Kortunov
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5455490ad2
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
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Andrei Kortunov
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eccb49da18
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Do not summon the bound bow if there is no suitable ammo
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2018-01-11 21:08:30 +04:00 |
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Andrei Kortunov
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e799cbdb51
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
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scrawl
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c231d20413
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Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
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2017-08-16 21:23:57 +00:00 |
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Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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Andrei Kortunov
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cf7a6232d0
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
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Andrei Kortunov
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604f9ee323
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
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